Opened 5 years ago

Last modified 4 years ago

#5621 new defect

Knockback

Reported by: Stan Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description

Currently when a projectile thrown from a unit such as an onager a ballista hits a unit there is no knockback effect visible. It would be nice if one could define in the Attack template:

  • The range of units affected by the knockback effect. (If a boulder hits someone next to you, you're fine, if that's a grenade, you're not)
  • The amount of damage inflicted by the knockback effect
  • The animation played when hit by the object directly and/or indirectly.
  • The 'Stun' time during which units are on the ground (Can be kept for a V2 of the feature)

This should work for both melee and ranged units.

An example can be found here:

https://www.youtube.com/watch?time_continue=45&v=xJ5LWBK9Dik

Change History (2)

comment:1 by Stan, 5 years ago

Component: Core engineSimulation

comment:2 by Freagarach, 4 years ago

Cf. #2319.

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