Opened 5 years ago
Last modified 4 years ago
#5621 new defect
Knockback
Reported by: | Stan | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description
Currently when a projectile thrown from a unit such as an onager a ballista hits a unit there is no knockback effect visible. It would be nice if one could define in the Attack template:
- The range of units affected by the knockback effect. (If a boulder hits someone next to you, you're fine, if that's a grenade, you're not)
- The amount of damage inflicted by the knockback effect
- The animation played when hit by the object directly and/or indirectly.
- The 'Stun' time during which units are on the ground (Can be kept for a V2 of the feature)
This should work for both melee and ranged units.
An example can be found here:
https://www.youtube.com/watch?time_continue=45&v=xJ5LWBK9Dik
Change History (2)
comment:1 by , 5 years ago
Component: | Core engine → Simulation |
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comment:2 by , 4 years ago
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Cf. #2319.