Opened 14 years ago
Closed 14 years ago
#574 closed task (invalid)
Release Alpha 2
Reported by: | Kieran P | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | alpha 2 |
Cc: | Patch: |
Description
It's been nearly a month since the release of Alpha 1. There has been some pretty big changes, new features, tons of bugfixes, and performance improvements. It would be good to release Alpha 2 to get testing on it, especially for Windows users (whom I'm guessing will be the largest user base). Compiling on Windows is not fun, or clean (it adds heaps of stuff to do it).
Is there anything stopping the release of Alpha 2?
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The current rough plan is to do the next release in maybe four weeks. Various new features are incomplete (I need to fix some texture compression stuff to provide pre-compressed files for releases, I want to fix some weird behaviour with formation movement, etc), so we'll need time for that. Also there's some other features we'd like to have quite soon (mainly fog of war and territories), and it takes some effort to do releases (packaging everything and testing it and making sure it's reasonably stable) and distracts from feature work, so I'd prefer not to do them too frequently.
(On Windows you don't necessarily have to compile it yourself - there's a precompiled
.exe
inbinaries/system/
which is usually fairly up-to-date.)