Changes between Version 2 and Version 7 of Ticket #57
- Timestamp:
- Mar 5, 2014, 7:31:34 PM (10 years ago)
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Ticket #57
- Property Component Core engine → UI & Simulation
- Property Milestone Multiplayer Demo → Backlog
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Ticket #57 – Description
v2 v7 5 5 * Can fire events which trigger a flash on the minimap if the camera doesn't have that event in view (eg ping on MiniMap when under attack or a new production is complete; can cycle through most recent ping locations eg Spacebar). 6 6 7 * The minimap rectangle-thingy is still a little off from the real position of the camera and gets confused if one changes the camera view.7 * ~~The minimap rectangle-thingy is still a little off from the real position of the camera and gets confused if one changes the camera view.~~ 8 8 9 * Something significant can happen on the map (for example, units attacking the player somewhere other than the current camera view, or research of a technology is completed, or a new unit could be trained). This "alert" consists of a flash on the minimap at the location where the alert originated, and optionally some text (in the message window) and/or sound indicator. A signal flare is an example of an alert that is placed deliberately by a player. The position of the last few alerts are also stored in a list. Hitting the Spacebar cycles the camera through these notifications.9 * ~~Something significant can happen on the map (for example, units attacking the player somewhere other than the current camera view, or research of a technology is completed, or a new unit could be trained). This "alert" consists of a flash on the minimap at the location where the alert originated, and optionally some text (in the message window) and/or sound indicator. A signal flare is an example of an alert that is placed deliberately by a player. The position of the last few alerts are also stored in a list. Hitting the Spacebar cycles the camera through these notifications.~~