Opened 3 years ago
Last modified 16 months ago
#5904 new enhancement
Stop sending game state if client leaves mid rejoin.
Reported by: | nani | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Network | Keywords: | networking rejoin lag |
Cc: | Patch: |
Description
Currently the host keeps sending the game state to the client even if the client leaves the game before the upload to the client is finished. It turns out that the process of uploading is quite taxing on the host (frame rate drops quite significantly in my case and make things even more unresponsive) and would be nice if at least the upload process was killed when this case happens as to alleviate the host CPU and whatnot.
Thanks.
Change History (4)
comment:1 by , 3 years ago
Milestone: | Alpha 24 → Alpha 25 |
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comment:2 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
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Interesting idea, not possible in time for A24.