Opened 3 years ago

Last modified 16 months ago

#5904 new enhancement

Stop sending game state if client leaves mid rejoin.

Reported by: nani Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Network Keywords: networking rejoin lag
Cc: Patch:

Description

Currently the host keeps sending the game state to the client even if the client leaves the game before the upload to the client is finished. It turns out that the process of uploading is quite taxing on the host (frame rate drops quite significantly in my case and make things even more unresponsive) and would be nice if at least the upload process was killed when this case happens as to alleviate the host CPU and whatnot.

Thanks.

Change History (4)

comment:1 by wraitii, 3 years ago

Milestone: Alpha 24Alpha 25

Interesting idea, not possible in time for A24.

comment:2 by Stan, 3 years ago

Milestone: Alpha 25Alpha 26

comment:3 by Stan, 2 years ago

Milestone: Alpha 26Alpha 27

Unlikely to get done for A26

comment:4 by Freagarach, 16 months ago

Milestone: Alpha 27Backlog

Pushing back.

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