Opened 3 years ago
Closed 3 years ago
#5944 closed defect (fixed)
Unit-only attack move not working
Reported by: | snelius | Owned by: | wraitii |
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Priority: | Release Blocker | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | regression |
Cc: | snelius | Patch: | Phab:D3436 |
Description
When given attack move command for the selected group of units (Ctrl + Q + Right Click with unit(s) selected) they should go to the given point attacking enemies on their way. Functionality is not working in a24. Tested on revision 24725.
Change History (5)
comment:1 by , 3 years ago
Component: | Core engine → Simulation |
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Keywords: | formations added; attack move removed |
Owner: | set to |
Priority: | Must Have → Release Blocker |
comment:2 by , 3 years ago
comment:3 by , 3 years ago
Keywords: | regression added; formations removed |
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Summary: | Attack move not working → Unit-only attack move not working |
comment:4 by , 3 years ago
Patch: | → Phab:D3436 |
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Confirmed. Caused by my hotkey fixes, because now one can't have both attackmove and attackmoveunit active at the same time, since the latter is more specific. (the thing is that "attackmoveunit" is a modifier to attackmove, not actually considered equivalent to attackmove). You can fix it by setting "attackmoveunit" to another hotkey that doesn't conflict with attackmove. However, since putting "A" would rotate the camera, it's probably not the best call.
I think the solution, which needs a few C++ changes, is to make "attackmove" also register on "Ctrl+A"