Opened 3 years ago
Closed 3 years ago
#6175 closed defect (fixed)
Rally point - pick up treasures bug
Reported by: | Langbart | Owned by: | Freagarach |
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Priority: | Should Have | Milestone: | Alpha 25 |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D3942 |
Description (last modified by )
While playing the latest SVN version [25403] on a random map called Lower Nubia
, I received some errors while collecting treasures.
To reproduce this, send all your starting units to collect treasures around the CC, start producing units in the CC and set the rally point on the treasures. Once a unit is in production but there are no more treasures around the CC, the errors occur.
0 A.D. (0.0.25) Main log (warnings and errors only) ERROR: Error in timer on entity 150, IID80, function ProgressTimeout: ReferenceError: target is not defined UnitAI.prototype.CollectTreasureNearPosition@simulation/components/UnitAI.js:5625:3 collect-treasure-near-position/<@simulation/helpers/Commands.js:85:14 collect-treasure-near-position@simulation/helpers/Commands.js:84:67 ProcessCommand@simulation/helpers/Commands.js:53:23 ProductionQueue.prototype.SpawnUnits@simulation/components/ProductionQueue.js:748:18 ProductionQueue.prototype.ProgressTimeout@simulation/components/ProductionQueue.js:840:26 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 Engine exited successfully on 2021-05-09 at 02:23:28 with 1384 message(s), 1 error(s) and 0 warning(s).
The problem is not reproducible for A24b.
I will attach a replay file - 9_may_21.zip
This behavior can be observed for the first time with the changeset version [24999].
Attachments (2)
Change History (5)
by , 3 years ago
Attachment: | rally_point_treasure.jpg added |
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by , 3 years ago
Attachment: | 9_may_21.zip added |
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comment:1 by , 3 years ago
Description: | modified (diff) |
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comment:2 by , 3 years ago
Component: | UI – Game setup → Simulation |
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Owner: | set to |
Patch: | → Phab:D3942 |
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added changeset version [24999] to the description