Ticket #620 (closed defect: fixed)

Opened 3 years ago

Last modified 3 years ago

When one player quits multiplayer, all players are forced to leave

Reported by: k776 Owned by: Philip
Priority: Must Have Milestone: Alpha 3
Component: Core engine Keywords:
Cc:

Description

When Michael, Brian and myself played, and Michael quit at the end, I was forced to leave, and then Brian after me. Obviously it'd be nice to be able to return to the game, to continue playing with the other person, and the person who left should have their units set to null player (idle/lifeless).

Change History

comment:1 Changed 3 years ago by k776

  • Milestone changed from OS Alpha 2 to OS Alpha 3

Pushing back to Alpha 3 due to time constraints and complexity.

comment:2 Changed 3 years ago by philip

  • Status changed from new to closed
  • Resolution set to fixed

(In [8525]) Allow continuing playing when a client leaves a multiplayer game (fixes #620). Fix multiplayer autostart. Make NETTURN_LOG syntax differently ugly.

Note: See TracTickets for help on using tickets.