Opened 2 years ago
Closed 2 years ago
#6480 closed defect (fixed)
[macOS] MSAA crash
Reported by: | Langbart | Owned by: | Vladislav Belov |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 26 |
Component: | Core engine | Keywords: | |
Cc: | Patch: | Phab:D4581 |
Description (last modified by )
to reproduce
- start game in main menu
- enable
MSAA
on macOS in the options
- start a match --> crash
WARNING: Wrong MSAA sample count: msaa2. Process 19666 stopped * thread #1, name = 'main', queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x0000000000000000 error: memory read failed for 0x0 Target 0: (pyrogenesis) stopped.
- Even worse when simply starting the main menu with the MSAA option being stored in the
user.cfg
file, the game crashes immediately
lldb
(lldb) bt * thread #1, name = 'main', queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x0000000000000000 frame #1: 0x00000001003fcffd pyrogenesis`Renderer::Backend::GL::CTexture::Create(device=0x0000000105176e70, name="PostProcColorMS", type=TEXTURE_2D_MULTISAMPLE, format=<unavailable>, width=1920, height=1200, defaultSamplerDesc=0x00007ffeefbfe438, MIPLevelCount=1, sampleCount=4) at Texture.cpp:250:4 [opt] frame #2: 0x00000001003edada pyrogenesis`Renderer::Backend::GL::CDevice::CreateTexture(this=<unavailable>, name=<unavailable>, type=<unavailable>, format=<unavailable>, width=<unavailable>, height=1200, defaultSamplerDesc=0x00007ffeefbfe438, MIPLevelCount=1, sampleCount=4) at Device.cpp:791:9 [opt] frame #3: 0x00000001003a4036 pyrogenesis`CPostprocManager::CreateMultisampleBuffer(this=0x000000010b9360c0) at PostprocManager.cpp:609:41 [opt] frame #4: 0x00000001003a3390 pyrogenesis`CPostprocManager::UpdateAntiAliasingTechnique(this=0x000000010b9360c0) at PostprocManager.cpp:572:3 [opt] frame #5: 0x00000001003a20e5 pyrogenesis`CPostprocManager::Initialize(this=0x000000010b9360c0) at PostprocManager.cpp:103:2 [opt] frame #6: 0x00000001003b5ad1 pyrogenesis`CSceneRenderer::RenderSubmissions(this=0x000000010b936230, deviceCommandContext=0x000000010b0b5530, waterScissor=0x00007ffeefbfedb0) at SceneRenderer.cpp:827:19 [opt] frame #7: 0x00000001003b6ce0 pyrogenesis`CSceneRenderer::RenderScene(this=0x000000010b936230, deviceCommandContext=0x000000010b0b5530, scene=0x000000010b0bba40) at SceneRenderer.cpp:1163:2 [opt] frame #8: 0x00000001003a94ee pyrogenesis`CRenderer::RenderFrameImpl(this=0x000000010b0b4c00, renderGUI=<unavailable>, renderLogger=<unavailable>) at Renderer.cpp:462:22 [opt] frame #9: 0x00000001003a92ed pyrogenesis`CRenderer::RenderFrame(this=0x000000010b0b4c00, needsPresent=true) at Renderer.cpp:417:3 [opt] frame #10: 0x00000001000069f1 pyrogenesis`RunGameOrAtlas(int, char const**) [inlined] Frame() at main.cpp:452:13 [opt] frame #11: 0x0000000100006140 pyrogenesis`RunGameOrAtlas(argc=<unavailable>, argv=<unavailable>) at main.cpp:691 [opt] frame #12: 0x0000000100004736 pyrogenesis`main(argc=1, argv=0x00007ffeefbff680) at main.cpp:743:2 [opt] frame #13: 0x00007fff6b64dcc9 libdyld.dylib`start + 1
related
it used to display a warning in A25b #5969
bisect
The change from simply displaying a warning to an instant crash came with [26366].
IRC 0ad-dev 28/Mar/22
20:31 Vladislav Langbart: I believe it might be macOS driver bug, so bisect might lead to introducing MSAA. 20:31 Langbart: could you run the game with GL debug enabled? 20:32 Just set: renderer.backend.debug* = "true" in cfg.
Attachments (2)
Change History (6)
by , 2 years ago
comment:2 by , 2 years ago
IRC 0ad-dev 28/Mar/22
patch tomorrow
21:07 < Vladislav> Langbart: could you replace "if (!g_VideoMode.GetBackendDevice()->GetCapabilities().multisampling && !m_AllowedSampleCounts.empty())" by "if (!g_VideoMode.GetBackendDevice()->GetCapabilities().multisampling || m_AllowedSampleCounts.empty())" in PostprocManager.cpp? 21:09 < Langbart> https://ttm.sh/iy5.54.png 21:09 < Langbart> it is building 21:10 < Vladislav> Yep, thanks. 21:11 < Langbart> Vladislav, this worked. i now see the warning again. https://ttm.sh/iyG.42.png 21:11 < Langbart> no crash 21:12 < Vladislav> Langbart: cool, will make a patch tomorrow. 21:15 < Langbart> Отлично
comment:3 by , 2 years ago
Patch: | → Phab:D4581 |
---|
Note:
See TracTickets
for help on using tickets.