Opened 2 years ago
Closed 2 years ago
#6519 closed defect (fixed)
Inconsistent fire explosion on destructed buildings
Reported by: | Langbart | Owned by: | Vladislav Belov |
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Priority: | Release Blocker | Milestone: | Alpha 26 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Play testing on the latest GIT version.
Sometimes large fire clouds arise from destructed buildings. See a couple of examples below.
The particle effect is not consistently reproducible with every time i rewatch the same replay, sometimes these clouds appear, sometimes they are even larger and the particles stay for a long time or disappear quickly, or they don't show up at all. The occurrence and appearance is very inconsistent. The speed you watch might effect the appearance of those particles. I will attach a replay, but you may not even see any fire explosions on every run.
2022-04-26_0017.zip
reproducible
I don't recall ever seeing such extreme fire clouds in any of the released versions, there are flying fireballs but they always appear similar and do not vary in size and length of the appearance.
bisect
related IRC 0ad-dev
wowgetoffmang
26/Apr/22
03:28 < wowgetoffmang> I see no blacksmith smoke when the Forge is researching. 03:28 < wowgetoffmang> I see no destruction dust 03:29 < wowgetoffmang> Also, props disappear as a building sinks during destruction 03:32 < Langbart> Currently, I also don't see any smoke on the Forge. I will do some bisecting. 03:34 < wowgetoffmang> Thank you Langbart 03:38 < wowgetoffmang> Hmm, ship selections too? 03:39 < wowgetoffmang> https://trac.wildfiregames.com/changeset/26823 03:39 < wowgetoffmang> ? 04:02 < Langbart> Bisecting by checking the smoke on the HAN forge results in this commit: rP26815
Attachments (4)
Change History (9)
by , 2 years ago
by , 2 years ago
Attachment: | bright_short.gif added |
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by , 2 years ago
by , 2 years ago
Attachment: | 2022-04-26_0017.zip added |
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comment:1 by , 2 years ago
Description: | modified (diff) |
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comment:2 by , 2 years ago
Description: | modified (diff) |
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adding bisect number and IRC related conversation
comment:3 by , 2 years ago
Priority: | Should Have → Release Blocker |
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IRC 0ad-dev 26/Apr/22
05:05 <@Stan> Langbart: Don't think that's on the art team ^ 05:05 <@Stan> Also its RB
comment:4 by , 2 years ago
Component: | Art & Animation → Core engine |
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fix image macro