Opened 2 years ago

Closed 2 years ago

#6526 closed enhancement (fixed)

Give ships and siege weapons resistance against poison attacks

Reported by: Langbart Owned by: marder
Priority: Should Have Milestone: Alpha 26
Component: UI & Simulation Keywords:
Cc: Patch: Phab:D4656

Description

Since [24508] the game has a unit that can poison every other unit including ships and siege weapons.

to reproduce

  • Get some Mauryan Guard Archer and let them shoot at a ship or a siege weapon.
    • Alternatively, download poisonMe.pmp and poisonMe.xml and place them in your binaries/data/mods/public/maps/skirmishes folder
    • Start the map from the GUI or via the command line
      binaries/system/pyrogenesis -conf=mod.enabledmods:"public" -autostart="skirmishes/poisonMe"
      

expected behaviour

A ship or a siege weapon should not be effected by a poison attack.

possible solution

Give boats and siege weapons full resistance against poison attacks.

Line 
1 <ApplyStatus>
2 <Poisoned>
3 <Duration>0.0</Duration>
4 <BlockChance>1</BlockChance>
5 </Poisoned>
6 </ApplyStatus>

Attachments (3)

poisonMe.jpg (410.9 KB ) - added by Langbart 2 years ago.
poisonMe.pmp (160.5 KB ) - added by Langbart 2 years ago.
poisonMe.xml (4.7 KB ) - added by Langbart 2 years ago.

Download all attachments as: .zip

Change History (7)

by Langbart, 2 years ago

Attachment: poisonMe.jpg added

by Langbart, 2 years ago

Attachment: poisonMe.pmp added

by Langbart, 2 years ago

Attachment: poisonMe.xml added

comment:1 by Stan, 2 years ago

Fix sounds sane. Probably an oversight because the fire doesn't have that limitation. Care to make a patch?

comment:2 by Langbart, 2 years ago

I will limit myself to tickets and leave patches to people with commit access.

comment:3 by Freagarach, 2 years ago

Owner: set to marder
Patch: Phab:D4656

comment:4 by marder, 2 years ago

Resolution: fixed
Status: newclosed

closed by: https://trac.wildfiregames.com/changeset/26892

Note: See TracTickets for help on using tickets.