Opened 22 months ago
Last modified 22 months ago
#6582 new defect
Bug when smoothing terrain in Atlas Scenario Editor
Reported by: | OreoSmoreo287 | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Atlas editor | Keywords: | bug, Atlas, Scenario Editor |
Cc: | OreoSmoreo287 | Patch: |
Description (last modified by )
A buggy looking result from inverse smoothing(right clicking when using the "smooth" terrain tool) non-flat terrain.
The following is my best guess as to the cause:
My assumption is that this is caused by the way you coded the the smooth tool, which i also assume is smoothing by bringing the neighboring points of a point in the terrain wire frame closer together. Done inversely, this causes all the points to get further apart from each other causing the spiky mess.
Attachments (2)
Change History (5)
by , 22 months ago
Attachment: | Buggy Mess2.png added |
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comment:1 by , 22 months ago
Milestone: | → Alpha 26 |
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comment:3 by , 22 months ago
Milestone: | Alpha 26 → Backlog |
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The code is at source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp
In SmoothElevation
you will find the code that is responsible for this. This an old bug though if a bug at all, as it effectively roughens up the terrain a bit.
This won't get fixed for Alpha 26 though.
Picture two of the buggy-looking terrain