Opened 20 months ago
Last modified 11 months ago
#6614 reopened defect
Actors using wrong animation(s) when assuming formations
Reported by: | Carl-O | Owned by: | wowgetoffyourcellphone |
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Priority: | If Time Permits | Milestone: | Alpha 27 |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description
Some of the hoplites, pikemen, and Roman spear and sword units do not use the intended idle actors when assigning a selected formation (i.e. phalanx, syntagma, testudo/anti-cavalry). Pericles and a handful of Atlas-only hero units also suffer the same issue. The Samnite spearman hurts the most as it does not use both walking and idle animations while in phalanx. Starting with changeset [27071], Stan fixed the issue only for the perioikoi hoplites. Related forum posts: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=516694 and https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=517455
Change History (10)
comment:1 by , 20 months ago
comment:3 by , 20 months ago
Thanks, wow. In case of regicide/herocide games, could the same fixes on the testudo formation animations be done for dismounted Quintius Fabius and Claudius since they wield scuta? Scipio uses a clipeus instead.
comment:4 by , 20 months ago
Resolution: | fixed |
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Status: | closed → reopened |
Forgot to re-open. Seems the status update and reply after first close didn't work well. The two Atlas-only Roman foot heroes with scuta still can't assume testudo with their citizen and champion brethren.
comment:5 by , 20 months ago
Resolution: | → fixed |
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Status: | reopened → closed |
[Alpha 26] Fix so that swordsman heroes can use the Testudo (if their civ allows it)
comment:6 by , 20 months ago
Resolution: | fixed |
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Status: | closed → reopened |
Thanks again. Reopening due to more oversight for both Han citizen and champion infantry. Spearmen (and pikemen before [27079]) just use the normal idle animations when assuming the "Roman" anti-cavalry. Palace guard spearmen and Atlas-only footman Han Xin lack the ability to do the same. Latter hero just rests his spear on shoulder as the main idle animation. Are the halberdiers intentionally allowed to assume both anti-cavalry and syntagma, or just the latter?
Also attached in same post is a video of the spearmen using the march animation when carrying logs. One more side defect in Han sandbox is that it starts with the upgraded civic center rather than the actual one. Selecting it shows the grayed-out direct upgrade to phase III, which should be the phase II one first.
Still enough time for above fixes, or will there "be" (get it?) a repeat of previous alphas with patch/re-release?
comment:7 by , 20 months ago
Milestone: | Alpha 26 → Alpha 27 |
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We are in commit freeze so it will be for A27. Hopefully no B version as it means something important broke.
comment:8 by , 20 months ago
Understood.
The 26th version has been released, so this post serves as a notification for you (both). Update on the Han infantry and Atlas-only footman hero Han Xin.
comment:9 by , 12 months ago
Milestone: | Alpha 27 → Alpha 28 |
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[27079] fixed the code for the hoplite and pikeman actors, as well as adding the syntagma for the Han halberdiers. Did the Samnite spearmen phalanx walking animation done the same?