Opened 15 months ago
Closed 15 months ago
#6707 closed defect (fixed)
Animal actor on siege catapult changes color through packing
Reported by: | Langbart | Owned by: | Freagarach |
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Priority: | If Time Permits | Milestone: | Alpha 27 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
This issue was reported by Aristippus of Cyrene
in the forum
- Chinese mangonels (15/Dec/22)
to reproduce
- start a game with
Han
, or any other civ that has a catapult - unpack it and pack it a couple of times, pay attention to the color of the animal
HAN
MACE
reproducible
- this has been the case since at least A24 [24937]
possible workaround
- change the settings to
None
forModel appearance randomization
- this setting came with [25613]
expected behaviour
- the animal actor changes back to its original color instead of choosing a random color
Attachments (3)
Change History (7)
by , 15 months ago
by , 15 months ago
by , 15 months ago
Attachment: | workaround.png added |
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comment:1 by , 15 months ago
Description: | modified (diff) |
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Priority: | Should Have → If Time Permits |
comment:2 by , 15 months ago
It might be possible to cmpVisualActor.GetActorSeed()
on the previous entity and cmpVisualActor.SetActorSeed(previousSeed)
on the new entity in ChangeEntityTemplate
in the Transform helper.
comment:3 by , 15 months ago
Milestone: | Alpha 28 → Alpha 27 |
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Owner: | set to |
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