Changes between Version 7 and Version 11 of Ticket #672


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Timestamp:
Dec 8, 2010, 7:38:00 PM (13 years ago)
Author:
Kieran P
Comment:

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  • Ticket #672

    • Property Status newclosed
    • Property Resolutionfixed
  • Ticket #672 – Description

    v7 v11  
    11'''Bugs'''
    22
    3 '''* [TODO]''' [Philip] Redo pathfinding so less units get into path finding conflicts, and end up doing a dance.
     3'''* [WONT FIX NOW]''' [Philip] Redo pathfinding so less units get into path finding conflicts, and end up doing a dance.
    44
    5 '''* [TODO]''' [Philip] Redo unit ai so that when a building is destroyed, the unit recomputes the nearest dropsite
     5'''* [DONE]''' [Philip] Redo unit ai so that when a building is destroyed, the unit recomputes the nearest dropsite
    66
    7 '''* [TODO]''' [Philip] When a resource is exhausted while unit is in transit to dropsite, currently the unit stops at the resource dropsite and stays there. They should record the position of the resource they were gathering, and return there, and look for another resource to work on in that area.
     7'''* [DONE]''' [Philip] When a resource is exhausted while unit is in transit to dropsite, currently the unit stops at the resource dropsite and stays there. They should record the position of the resource they were gathering, and return there, and look for another resource to work on in that area.
    88
    9 '''* [TODO]''' [Philip] In certain cases, when a resource is exhausted before they reach 20 in their inventory, and no other similar resources around exist, a unit will stay at the resource, standing still, with a part-filled inventory, when what they should do is return to the dropsite, dump their load, and then return to were they were, empty handed.
     9'''* [DONE]''' [Philip] In certain cases, when a resource is exhausted before they reach 20 in their inventory, and no other similar resources around exist, a unit will stay at the resource, standing still, with a part-filled inventory, when what they should do is return to the dropsite, dump their load, and then return to were they were, empty handed.
    1010
    11 '''* [TODO]''' [Philip] When a unit finishes building a mill or a farmstead, they should look for nearby resources to mine. In this way, a bunch of units can be tasked to build a mill near trees, and once done, automatically go start getting the trees.
     11'''* [DONE]''' [Philip] When a unit finishes building a mill or a farmstead, they should look for nearby resources to mine. In this way, a bunch of units can be tasked to build a mill near trees, and once done, automatically go start getting the trees.
    1212
    1313'''Tweaks'''