#683 closed defect (fixed)
OSX Full-Screen Cursor Jumping
Reported by: | Kimball | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 4 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
OS: Mac OSX 10.6.5 HW: MacBook Pro (15-inch, Mid 2009) 2.8 GHz 4 GB RAM NVIDIA GeForce 9400M & 9600M GT 64-bit kernel enabled GV: Alpha 2 Custom Build (r8686)
This issue may be limited to certain OSX software or certain Apple hardware. It only occurs in fullscreen mode, and has only been found to occur on 10.6.5, 15" MacBook Pro.
When units are selected and the player hovers over a resource with the cursor (tree, farm, stone etc.), the cursor will jump away from the resource (sometimes to the civic center, sometimes to another unit - I'm not sure what variables determine where it goes), preventing the player from tasking a unit on a resource. Building structures poses no problems. This issue is non-existent in window mode.
See video: http://www.youtube.com/watch?v=Iumc_uE9A5c
Note that when no units are selected, the cursor has no problems hovering over resources.
Change History (3)
comment:1 by , 13 years ago
comment:2 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:3 by , 13 years ago
Milestone: | Backlog → Alpha 4 |
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This is probably a problem with using
SDL_SetCursor
to hide the cursor (insource/lib/res/graphics/cursor.cpp
). Maybe we should useSDL_ShowCursor
instead.