Ticket #685 (closed defect: duplicate)
[SOUND] OSX Crashes with Audio
| Reported by: | Kimball | Owned by: | stwf |
|---|---|---|---|
| Priority: | Must Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
OS: Mac OSX 10.6.5
HW: MacBook Pro (15-inch, Mid 2009)
2.8 GHz
4 GB RAM
NVIDIA GeForce 9400M & 9600M GT
64-bit kernel enabled
GV: Alpha 2 Custom Build (r8686)
I know this is a known bug, but I thought I'd put it on the books. There doesn't seem to be a ticket for it yet. OSX users currently have to run in quickstart mode because audio is broken. Otherwise, tragedy strikes:
SND| alc_init: success, using Built-in Output 2010-11-24 19:57:55.698 pyrogenesis_dbg[37006:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper pyrogenesis_dbg: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers. glwprintf failed (buffer size exceeded?) - return value -1, errno 92 glwprintf failed (buffer size exceeded?) - return value -1, errno 92 ... OpenAL error: Invalid Operation; called from vsrc_deque_finished_bufs (line 1609) snd_mgr.cpp(114): Assertion failed: "0" Assertion failed: "0" Location: snd_mgr.cpp:114 (al_ReportError)
Basically causes a crash within 3-5 seconds of getting to the menu screen.
Other known cases: http://www.wildfiregames.com/forum/index.php?s=&showtopic=12570&view=findpost&p=201047 http://www.wildfiregames.com/forum/index.php?s=&showtopic=12483&view=findpost&p=200429 http://www.wildfiregames.com/forum/index.php?s=&showtopic=13748&view=findpost&p=213006
Change History
comment:5 Changed 2 years ago by k776
- Priority changed from If Time Permits to Nice to Have
- Milestone changed from Alpha 5 to Alpha 6
comment:6 Changed 23 months ago by historic_bruno
Some useful info: http://www.wildfiregames.com/forum/index.php?showtopic=14895
comment:9 Changed 12 months ago by k776
- Priority changed from Nice to Have to Must Have
- Summary changed from OSX Crashes with Audio to [SOUND] OSX Crashes with Audio
- Milestone changed from Backlog to Alpha 11
comment:10 Changed 12 months ago by k776
- Status changed from assigned to closed
- Resolution set to duplicate
- Milestone Alpha 11 deleted
Merged with #1223
comment:11 Changed 9 months ago by ben
In 12428:
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r8788 makes audio disabled by default on OS X. (Edit hwdetect.js if you want to test with audio enabled.)