Ticket #685 (closed defect: duplicate)

Opened 2 years ago

Last modified 9 months ago

[SOUND] OSX Crashes with Audio

Reported by: Kimball Owned by: stwf
Priority: Must Have Milestone:
Component: Core engine Keywords:
Cc:

Description

OS: Mac OSX 10.6.5
HW: MacBook Pro (15-inch, Mid 2009)
    2.8 GHz
    4 GB RAM
    NVIDIA GeForce 9400M & 9600M GT
    64-bit kernel enabled
GV: Alpha 2 Custom Build (r8686)

I know this is a known bug, but I thought I'd put it on the books. There doesn't seem to be a ticket for it yet. OSX users currently have to run in quickstart mode because audio is broken. Otherwise, tragedy strikes:

SND| alc_init: success, using Built-in Output
2010-11-24 19:57:55.698 pyrogenesis_dbg[37006:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:
	/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
pyrogenesis_dbg: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.
glwprintf failed (buffer size exceeded?) - return value -1, errno 92
glwprintf failed (buffer size exceeded?) - return value -1, errno 92
...

OpenAL error: Invalid Operation; called from vsrc_deque_finished_bufs (line 1609)
snd_mgr.cpp(114): Assertion failed: "0"
Assertion failed: "0"
Location: snd_mgr.cpp:114 (al_ReportError)

Basically causes a crash within 3-5 seconds of getting to the menu screen.

Other known cases: http://www.wildfiregames.com/forum/index.php?s=&showtopic=12570&view=findpost&p=201047 http://www.wildfiregames.com/forum/index.php?s=&showtopic=12483&view=findpost&p=200429 http://www.wildfiregames.com/forum/index.php?s=&showtopic=13748&view=findpost&p=213006

Change History

comment:1 Changed 2 years ago by Philip

r8788 makes audio disabled by default on OS X. (Edit hwdetect.js if you want to test with audio enabled.)

comment:2 Changed 2 years ago by k776

  • Priority changed from major to minor

comment:3 Changed 2 years ago by k776

  • Priority changed from Nice to Have to If Time Permits

comment:4 Changed 2 years ago by k776

  • Milestone changed from Alpha 4 to Alpha 5

comment:5 Changed 2 years ago by k776

  • Priority changed from If Time Permits to Nice to Have
  • Milestone changed from Alpha 5 to Alpha 6

comment:6 Changed 23 months ago by historic_bruno

comment:7 Changed 23 months ago by k776

  • Milestone changed from Alpha 6 to Backlog

comment:8 Changed 13 months ago by stwf

  • Owner set to stwf
  • Status changed from new to assigned

comment:9 Changed 12 months ago by k776

  • Priority changed from Nice to Have to Must Have
  • Summary changed from OSX Crashes with Audio to [SOUND] OSX Crashes with Audio
  • Milestone changed from Backlog to Alpha 11

comment:10 Changed 12 months ago by k776

  • Status changed from assigned to closed
  • Resolution set to duplicate
  • Milestone Alpha 11 deleted

Merged with #1223

comment:11 Changed 9 months ago by ben

In 12428:

New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

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