Changes between Version 1 and Version 5 of Ticket #687


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Timestamp:
Dec 21, 2010, 8:09:04 PM (13 years ago)
Author:
Kieran P
Comment:

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  • Ticket #687

    • Property Priority minormajor
    • Property Owner Evans removed
  • Ticket #687 – Description

    v1 v5  
    11Place build limits:
    22
    3 * X number of heros (1 hero per civ? 1 hero per building? 1 hero per town center?).
     3* Max 20 houses per civ center (100 units per civ center should prevent the game from slowing down too quickly).
    44
    5 * X number of total units  (something useful, like 750 / players_num, then rounded up to nearest 25. i.e.  2 players == 375 units each, 3 players == 250, 4 players == 200 units each and so on). This'll stop too many units making the game unbearable.
     5* Max 3 civ centers (supports 300 units per player should be enough)
     6
     7* Max 1 living hero for each civ
     8
     9* Max 1 fortress per civ center (increases need to expand to build more)
     10
     11There should also be an option in the game setup menus, for "Enable Build Limits". It should be ticked by default, and allow to be unticked, which would disable them for that game (for testing purposes).
     12
     13It should also only affect new things in the game. If a map maker creates a map with 10 heros, you should still be able to load the map and control those heros. You just can't build another one.