Ticket #693 (closed defect: fixed)

Opened 2 years ago

Last modified 2 years ago

Unit animation changes when unit is not in range of target resource

Reported by: k776 Owned by: Philip
Priority: Nice to Have Milestone: Alpha 3
Component: UI & Simulation Keywords:
Cc:

Description

The unit animation changes when unit is not in range of target resource.

When a unit can't get where they are going (i.e. they're stuck in the group), they still do the animatioin they would have don if they got to their resource.

To get the same thing, get a big bunch of units, select the one in the middle, and have him chop wood

The animation shouldn't start until the unit reaches his target

Cause: The unit says to move somewhere, then a while later it hears that it's stopped moving, so it switches the attack/etc state, which triggers the animation. Then after some timer it checks the target is (still) in range. And the problem is if the target isn't in range at the time when the unit stopped moving because it got stuck somewhere

Change History

comment:1 Changed 2 years ago by Philip

  • Status changed from new to closed
  • Resolution set to fixed

r8811 should have fixed this.

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