Ticket #802 (closed defect: fixed)

Opened 2 years ago

Last modified 8 months ago

Blender animations messed up in-game

Reported by: Zaggy1024 Owned by:
Priority: Should Have Milestone: Alpha 8
Component: Core engine Keywords:
Cc:

Description

When an animation is exported from Blender into the game, sometimes the bones, when they're supposed to rotate just a small distance, rotate around 360 degrees to get to their intended orientation. This could be some sort of problem with the Blender exporter, but I tried importing the animations back into Blender, and they played correctly, so it seems more likely that it's a problem in the engine.

A set of animations for the lion, containing a couple broken ones: http://www.mediafire.com/?udi4a302f3g2j0y

Change History

comment:1 Changed 2 years ago by k776

  • Milestone changed from Alpha 6 to Backlog

comment:2 Changed 18 months ago by Zaggy1024

  • Status changed from new to closed
  • Resolution set to fixed

comment:3 Changed 18 months ago by k776

  • Milestone changed from Backlog to Alpha 8

comment:4 Changed 18 months ago by historic_bruno

The solution is to use Blender 2.6 for better animation exporting. I believe wheel rotations are still a bit jerky?

comment:5 Changed 8 months ago by Spahbod

In 12756:

Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802

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