Ticket #879 (closed defect: fixed)
Disable FoW for AI players
|Reported by:||Philip||Owned by:|
|Priority:||Must Have||Milestone:||Alpha 6|
r9657 made UnitAI take account of FoW and refuse to move to targets unless they're visible. The AI players cheat and ignore FoW (to avoid a load of extra complexity and pain), but now their units will probably refuse orders and cause confusion if the AI decides to attack a hidden enemy. Things should be changed so the whole map is always revealed (from the perspective of GetLosVisibility at least) to AI players.