Ticket #891 (closed defect: fixed)

Opened 23 months ago

Last modified 13 months ago

Animals can attack buildings

Reported by: feneur Owned by:
Priority: Should Have Milestone: Alpha 10
Component: UI & Simulation Keywords:
Cc: Philip, jan, kenny

Description

Some animals are meant to be aggressive and attack the players units, that works fine as far as I can tell. However, at the moment they also attack buildings, something they shouldn't :) Perhaps it's something that's difficult to do, in that case it might benefit from being done at the same time that most cavalry/infantry units will be stopped from attacking buildings. Either way, the easiest way to limit it (especially since there is/might be edge cases like the Iberian Champion Javelinists which are cavalry units, but can attack buildings) is to add a new tag in the XMLs? Something like <CanAttackBuildings? />?

Change History

comment:1 Changed 20 months ago by historic_bruno

A few more details can be found on #967 and http://www.wildfiregames.com/forum/index.php?showtopic=15151.

comment:2 Changed 13 months ago by leper

  • Status changed from new to closed
  • Resolution set to fixed
  • Component changed from Core engine to UI & Simulation
  • Milestone changed from Backlog to Alpha 10

This was resolved in r11710. All animals that have the attack component now have Structure as a restricted class.

Note: See TracTickets for help on using tickets.