Changes between Initial Version and Version 1 of Audio_class.xml
- Timestamp:
- Feb 23, 2008, 4:18:59 AM (16 years ago)
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Audio_class.xml
v1 v1 1 The audio_class.xml defines top level OPENAL parameters for sound file classes. 2 3 '''Classes:''' 4 5 {{{ 6 interface 7 human 8 resource 9 attack 10 soundscapes 11 fauna 12 }}} 13 14 15 Parameters and defaults for this group include: 16 17 {{{ 18 GAIN: 1.0 19 LOOPING: N 20 PITCH: 1.0 21 MIN_GAIN: 0 22 MAX_GAIN: 1.0 23 CONE_OUTER_GAIN: 1.0 24 CONE_INNER_ANGLE: 360 25 CONE_OUTER_ANGLE: 360 26 PRIORITY: 60 27 BUFFER: buffer_* 28 VELOCITY: (For Doppler Effects*) 29 SOURCE_RELATIVE: Y 30 }}} 31 32 See [wiki:OpenAL_Parameters OpenAL Parameters] for expanded defintitions. 33 34 35 36 = audio_class.xml = 37 38 39 === interface === 40 41 {{{ 42 \interface 43 \alarm 44 }}} 45 * RANDOMIZE GAIN: N 46 * RANOMIZE PITCH: N 47 * PRIORITY: 90 48 * SOURCE_RELATIVE: N 49 50 === human === 51 52 {{{ 53 \human 54 \movement 55 }}} 56 * GAIN RANGE UPPER: 0.5 57 * GAIN RANGE LOWER: 0.4 58 * RANDOMIZE GAIN: Y 59 * PITCH RANGE UPPER: 1.0 60 * PITCH RANGE LOWER: 0.8 61 * RANOMIZE PITCH: Y 62 * PRIORITY: 50 63 64 {{{ 65 \human 66 \death 67 }}} 68 * RANDOMIZE GAIN: N 69 * RANOMIZE PITCH: N 70 * PRIORITY: 50 71 * SOURCE_RELATIVE: Y 72 73 === resource === 74 75 {{{ 76 \resource 77 \construction 78 }}} 79 * GAIN RANGE UPPER: 80 * GAIN RANGE LOWER: 81 * RANDOMIZE GAIN: N 82 * PITCH RANGE UPPER: 1.2 83 * PITCH RANGE LOWER: 0.6 84 * RANOMIZE PITCH: Y 85 * PRIORITY: 60 86 87 {{{ 88 \resource 89 \gathering 90 }}} 91 * GAIN RANGE UPPER: 92 * GAIN RANGE LOWER: 93 * RANDOMIZE GAIN: N 94 * PITCH RANGE UPPER: 1.2 95 * PITCH RANGE LOWER: 0.6 96 * RANOMIZE PITCH: Y 97 * PRIORITY: 60 98 99 {{{ 100 \resource 101 \lumbering 102 }}} 103 * GAIN RANGE UPPER: 104 * GAIN RANGE LOWER: 105 * RANDOMIZE GAIN: N 106 * PITCH RANGE UPPER: 1.2 107 * PITCH RANGE LOWER: 0.6 108 * RANOMIZE PITCH: Y 109 * PRIORITY: 60 110 111 {{{ 112 \resource 113 \mining 114 }}} 115 * GAIN RANGE UPPER: 116 * GAIN RANGE LOWER: 117 * RANDOMIZE GAIN: N 118 * PITCH RANGE UPPER: 1.2 119 * PITCH RANGE LOWER: 0.6 120 * RANOMIZE PITCH: Y 121 * PRIORITY: 60 122 123 {{{ 124 \resource 125 \hunting 126 }}} 127 * GAIN RANGE UPPER: 128 * GAIN RANGE LOWER: 129 * RANDOMIZE GAIN: N 130 * PITCH RANGE UPPER: 1.2 131 * PITCH RANGE LOWER: 0.6 132 * RANOMIZE PITCH: Y 133 * PRIORITY: 60 134 135 {{{ 136 \resource 137 \farming 138 }}} 139 * GAIN RANGE UPPER: 140 * GAIN RANGE LOWER: 141 * RANDOMIZE GAIN: N 142 * PITCH RANGE UPPER: 1.2 143 * PITCH RANGE LOWER: 0.6 144 * RANOMIZE PITCH: Y 145 * PRIORITY: 60 146 147 {{{ 148 \resource 149 \foraging 150 }}} 151 * GAIN RANGE UPPER: 152 * GAIN RANGE LOWER: 153 * RANDOMIZE GAIN: N 154 * PITCH RANGE UPPER: 1.2 155 * PITCH RANGE LOWER: 0.6 156 * RANOMIZE PITCH: Y 157 * PRIORITY: 60 158 159 === attack === 160 161 {{{ 162 \attack 163 \fire 164 }}} 165 * GAIN RANGE UPPER: 1.0 166 * GAIN RANGE LOWER: 0.8 167 * RANDOMIZE GAIN: Y 168 * PITCH RANGE UPPER: 1.2 169 * PITCH RANGE LOWER: 0.6 170 * RANOMIZE PITCH: Y 171 * PRIORITY: 80 172 * SOURCE_RELATIVE: Y 173 174 {{{ 175 \attack 176 \weapon 177 }}} 178 * GAIN RANGE UPPER: 1.0 179 * GAIN RANGE LOWER: 0.8 180 * RANDOMIZE GAIN: Y 181 * PITCH RANGE UPPER: 1.2 182 * PITCH RANGE LOWER: 0.6 183 * RANOMIZE PITCH: Y 184 * PRIORITY: 80 185 * SOURCE_RELATIVE: Y 186 187 {{{ 188 \attack 189 \impact 190 }}} 191 * GAIN RANGE UPPER: 1.0 192 * GAIN RANGE LOWER: 0.8 193 * RANDOMIZE GAIN: Y 194 * PITCH RANGE UPPER: 1.2 195 * PITCH RANGE LOWER: 0.6 196 * RANOMIZE PITCH: Y 197 * PRIORITY: 80 198 * SOURCE_RELATIVE: Y 199 200 {{{ 201 \attack 202 \siege 203 }}} 204 * GAIN RANGE UPPER: 1.0 205 * GAIN RANGE LOWER: 0.8 206 * RANDOMIZE GAIN: Y 207 * PITCH RANGE UPPER: 1.2 208 * PITCH RANGE LOWER: 0.6 209 * RANOMIZE PITCH: Y 210 * PRIORITY: 80 211 * SOURCE_RELATIVE: Y 212 213 {{{ 214 \attack 215 \ship 216 }}} 217 * GAIN RANGE UPPER: 1.0 218 * GAIN RANGE LOWER: 0.8 219 * RANDOMIZE GAIN: Y 220 * PITCH RANGE UPPER: 1.2 221 * PITCH RANGE LOWER: 0.6 222 * RANOMIZE PITCH: Y 223 * PRIORITY: 80 224 * SOURCE_RELATIVE: Y 225 226 {{{ 227 \attack 228 \mounted 229 }}} 230 * GAIN RANGE UPPER: 0.5 231 * GAIN RANGE LOWER: 0.4 232 * RANDOMIZE GAIN: Y 233 * PITCH RANGE UPPER: 0.7 234 * PITCH RANGE LOWER: 0.5 235 * RANOMIZE PITCH: Y 236 * PRIORITY: 50 237 * SOURCE_RELATIVE: Y 238 239 {{{ 240 \attack 241 \destruction 242 }}} 243 * GAIN RANGE UPPER: 1.0 244 * GAIN RANGE LOWER: 0.8 245 * RANDOMIZE GAIN: Y 246 * PITCH RANGE UPPER: 1.2 247 * PITCH RANGE LOWER: 0.4 248 * RANOMIZE PITCH: Y 249 * PRIORITY: 80 250 * SOURCE_RELATIVE: Y 251 252 === soundscapes === 253 254 {{{ 255 \soundscapes 256 \building 257 }}} 258 * RANDOMIZE GAIN: N 259 * RANOMIZE PITCH: N 260 * PRIORITY: 50 261 * SOURCE_RELATIVE: Y 262 263 {{{ 264 \soundscapes 265 \ambient 266 }}} 267 * RANDOMIZE GAIN: N 268 * RANDOMIZE GAIN: N 269 * PRIORITY: 50 270 * SOURCE_RELATIVE: N 271 272 {{{ 273 \soundscapes 274 \water 275 }}} 276 * RANDOMIZE GAIN: N 277 * RANDOMIZE GAIN: N 278 * PRIORITY: 50 279 * SOURCE_RELATIVE: Y 280 281 {{{ 282 \soundscapes 283 \geology 284 }}} 285 * RANDOMIZE GAIN: N 286 * RANDOMIZE GAIN: N 287 * PRIORITY: 50 288 * SOURCE_RELATIVE: Y 289 290 {{{ 291 \soundscapes 292 \weather 293 }}} 294 * RANDOMIZE GAIN: N 295 * RANDOMIZE GAIN: N 296 * PRIORITY: 50 297 * SOURCE_RELATIVE: N 298 299 === fauna === 300 301 {{{ 302 \fauna 303 \animal 304 }}} 305 * RANDOMIZE GAIN: N 306 * RANOMIZE PITCH: N 307 * PRIORITY: 50 308 * SOURCE_RELATIVE: Y 309 310 {{{ 311 \fauna 312 \movement 313 }}} 314 * GAIN RANGE UPPER: 0.5 315 * GAIN RANGE LOWER: 0.4 316 * RANDOMIZE GAIN: Y 317 * PITCH RANGE UPPER: 0.7 318 * PITCH RANGE LOWER: 0.5 319 * RANOMIZE PITCH: Y 320 * PRIORITY: 50 321 * SOURCE_RELATIVE: Y 322 323 {{{ 324 \fauna 325 \death 326 }}} 327 * RANDOMIZE GAIN: N 328 * RANOMIZE PITCH: N 329 * PRIORITY: 50 330 * SOURCE_RELATIVE: Y 331 332 {{{ 333 \fauna 334 \attack 335 }}} 336 * RANDOMIZE GAIN: N 337 * RANOMIZE PITCH: N 338 * PRIORITY: 50 339 * SOURCE_RELATIVE: Y