Changes between Initial Version and Version 1 of Audio_class.xml


Ignore:
Timestamp:
Feb 23, 2008, 4:18:59 AM (16 years ago)
Author:
trac
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Audio_class.xml

    v1 v1  
     1The audio_class.xml defines top level OPENAL parameters for sound file classes.
     2
     3'''Classes:'''
     4
     5{{{
     6  interface
     7  human
     8  resource
     9  attack
     10  soundscapes
     11  fauna
     12}}}
     13
     14
     15Parameters and defaults for this group include:
     16
     17{{{
     18  GAIN: 1.0
     19  LOOPING: N
     20  PITCH: 1.0
     21  MIN_GAIN: 0
     22  MAX_GAIN: 1.0
     23  CONE_OUTER_GAIN: 1.0
     24  CONE_INNER_ANGLE: 360
     25  CONE_OUTER_ANGLE: 360
     26  PRIORITY: 60
     27  BUFFER: buffer_*
     28  VELOCITY: (For Doppler Effects*)
     29  SOURCE_RELATIVE: Y
     30}}}
     31
     32See [wiki:OpenAL_Parameters OpenAL Parameters] for expanded defintitions.
     33
     34
     35
     36= audio_class.xml =
     37
     38
     39=== interface ===
     40
     41{{{
     42  \interface
     43        \alarm
     44}}}
     45 * RANDOMIZE GAIN: N
     46 * RANOMIZE PITCH: N
     47 * PRIORITY: 90
     48 * SOURCE_RELATIVE: N
     49
     50=== human ===
     51
     52{{{
     53  \human
     54        \movement
     55}}}
     56 * GAIN RANGE UPPER: 0.5
     57 * GAIN RANGE LOWER: 0.4
     58 * RANDOMIZE GAIN: Y
     59 * PITCH RANGE UPPER: 1.0
     60 * PITCH RANGE LOWER: 0.8
     61 * RANOMIZE PITCH: Y
     62 * PRIORITY: 50
     63
     64{{{
     65  \human
     66        \death
     67}}}
     68 * RANDOMIZE GAIN: N
     69 * RANOMIZE PITCH: N
     70 * PRIORITY: 50
     71 * SOURCE_RELATIVE: Y
     72
     73=== resource ===
     74
     75{{{
     76  \resource
     77        \construction
     78}}}
     79 * GAIN RANGE UPPER:
     80 * GAIN RANGE LOWER:
     81 * RANDOMIZE GAIN: N
     82 * PITCH RANGE UPPER: 1.2
     83 * PITCH RANGE LOWER: 0.6
     84 * RANOMIZE PITCH: Y
     85 * PRIORITY: 60
     86
     87{{{
     88  \resource
     89        \gathering
     90}}}
     91 * GAIN RANGE UPPER:
     92 * GAIN RANGE LOWER:
     93 * RANDOMIZE GAIN: N
     94 * PITCH RANGE UPPER: 1.2
     95 * PITCH RANGE LOWER: 0.6
     96 * RANOMIZE PITCH: Y
     97 * PRIORITY: 60
     98
     99{{{
     100  \resource
     101        \lumbering
     102}}}
     103 * GAIN RANGE UPPER:
     104 * GAIN RANGE LOWER:
     105 * RANDOMIZE GAIN: N
     106 * PITCH RANGE UPPER: 1.2
     107 * PITCH RANGE LOWER: 0.6
     108 * RANOMIZE PITCH: Y
     109 * PRIORITY: 60
     110
     111{{{
     112  \resource
     113        \mining
     114}}}
     115 * GAIN RANGE UPPER:
     116 * GAIN RANGE LOWER:
     117 * RANDOMIZE GAIN: N
     118 * PITCH RANGE UPPER: 1.2
     119 * PITCH RANGE LOWER: 0.6
     120 * RANOMIZE PITCH: Y
     121 * PRIORITY: 60
     122
     123{{{
     124  \resource
     125        \hunting
     126}}}
     127 * GAIN RANGE UPPER:
     128 * GAIN RANGE LOWER:
     129 * RANDOMIZE GAIN: N
     130 * PITCH RANGE UPPER: 1.2
     131 * PITCH RANGE LOWER: 0.6
     132 * RANOMIZE PITCH: Y
     133 * PRIORITY: 60
     134
     135{{{
     136  \resource
     137        \farming
     138}}}
     139 * GAIN RANGE UPPER:
     140 * GAIN RANGE LOWER:
     141 * RANDOMIZE GAIN: N
     142 * PITCH RANGE UPPER: 1.2
     143 * PITCH RANGE LOWER: 0.6
     144 * RANOMIZE PITCH: Y
     145 * PRIORITY: 60
     146
     147{{{
     148  \resource
     149        \foraging
     150}}}
     151 * GAIN RANGE UPPER:
     152 * GAIN RANGE LOWER:
     153 * RANDOMIZE GAIN: N
     154 * PITCH RANGE UPPER: 1.2
     155 * PITCH RANGE LOWER: 0.6
     156 * RANOMIZE PITCH: Y
     157 * PRIORITY: 60
     158
     159=== attack ===
     160
     161{{{
     162  \attack
     163        \fire
     164}}}
     165 * GAIN RANGE UPPER: 1.0
     166 * GAIN RANGE LOWER: 0.8
     167 * RANDOMIZE GAIN: Y
     168 * PITCH RANGE UPPER: 1.2
     169 * PITCH RANGE LOWER: 0.6
     170 * RANOMIZE PITCH: Y
     171 * PRIORITY: 80
     172 * SOURCE_RELATIVE: Y
     173
     174{{{
     175  \attack
     176        \weapon
     177}}}
     178 * GAIN RANGE UPPER: 1.0
     179 * GAIN RANGE LOWER: 0.8
     180 * RANDOMIZE GAIN: Y
     181 * PITCH RANGE UPPER: 1.2
     182 * PITCH RANGE LOWER: 0.6
     183 * RANOMIZE PITCH: Y
     184 * PRIORITY: 80
     185 * SOURCE_RELATIVE: Y
     186
     187{{{
     188  \attack
     189        \impact
     190}}}
     191 * GAIN RANGE UPPER: 1.0
     192 * GAIN RANGE LOWER: 0.8
     193 * RANDOMIZE GAIN: Y
     194 * PITCH RANGE UPPER: 1.2
     195 * PITCH RANGE LOWER: 0.6
     196 * RANOMIZE PITCH: Y
     197 * PRIORITY: 80
     198 * SOURCE_RELATIVE: Y
     199
     200{{{
     201  \attack
     202        \siege
     203}}}
     204 * GAIN RANGE UPPER: 1.0
     205 * GAIN RANGE LOWER: 0.8
     206 * RANDOMIZE GAIN: Y
     207 * PITCH RANGE UPPER: 1.2
     208 * PITCH RANGE LOWER: 0.6
     209 * RANOMIZE PITCH: Y
     210 * PRIORITY: 80
     211 * SOURCE_RELATIVE: Y
     212
     213{{{
     214  \attack
     215        \ship
     216}}}
     217 * GAIN RANGE UPPER: 1.0
     218 * GAIN RANGE LOWER: 0.8
     219 * RANDOMIZE GAIN: Y
     220 * PITCH RANGE UPPER: 1.2
     221 * PITCH RANGE LOWER: 0.6
     222 * RANOMIZE PITCH: Y
     223 * PRIORITY: 80
     224 * SOURCE_RELATIVE: Y
     225
     226{{{
     227  \attack
     228        \mounted
     229}}}
     230 * GAIN RANGE UPPER: 0.5
     231 * GAIN RANGE LOWER: 0.4
     232 * RANDOMIZE GAIN: Y
     233 * PITCH RANGE UPPER: 0.7
     234 * PITCH RANGE LOWER: 0.5
     235 * RANOMIZE PITCH: Y
     236 * PRIORITY: 50
     237 * SOURCE_RELATIVE: Y
     238
     239{{{
     240  \attack
     241        \destruction
     242}}}
     243 * GAIN RANGE UPPER: 1.0
     244 * GAIN RANGE LOWER: 0.8
     245 * RANDOMIZE GAIN: Y
     246 * PITCH RANGE UPPER: 1.2
     247 * PITCH RANGE LOWER: 0.4
     248 * RANOMIZE PITCH: Y
     249 * PRIORITY: 80
     250 * SOURCE_RELATIVE: Y
     251
     252=== soundscapes ===
     253
     254{{{
     255  \soundscapes
     256        \building
     257}}}
     258 * RANDOMIZE GAIN: N
     259 * RANOMIZE PITCH: N
     260 * PRIORITY: 50
     261 * SOURCE_RELATIVE: Y
     262
     263{{{
     264  \soundscapes
     265        \ambient
     266}}}
     267 * RANDOMIZE GAIN: N
     268 * RANDOMIZE GAIN: N
     269 * PRIORITY: 50
     270 * SOURCE_RELATIVE: N
     271
     272{{{
     273  \soundscapes
     274        \water
     275}}}
     276 * RANDOMIZE GAIN: N
     277 * RANDOMIZE GAIN: N
     278 * PRIORITY: 50
     279 * SOURCE_RELATIVE: Y
     280
     281{{{
     282  \soundscapes
     283        \geology
     284}}}
     285 * RANDOMIZE GAIN: N
     286 * RANDOMIZE GAIN: N
     287 * PRIORITY: 50
     288 * SOURCE_RELATIVE: Y
     289
     290{{{
     291  \soundscapes
     292        \weather
     293}}}
     294 * RANDOMIZE GAIN: N
     295 * RANDOMIZE GAIN: N
     296 * PRIORITY: 50
     297 * SOURCE_RELATIVE: N
     298
     299=== fauna ===
     300
     301{{{
     302  \fauna
     303        \animal
     304}}}
     305 * RANDOMIZE GAIN: N
     306 * RANOMIZE PITCH: N
     307 * PRIORITY: 50
     308 * SOURCE_RELATIVE: Y
     309
     310{{{
     311  \fauna
     312        \movement
     313}}}
     314 * GAIN RANGE UPPER: 0.5
     315 * GAIN RANGE LOWER: 0.4
     316 * RANDOMIZE GAIN: Y
     317 * PITCH RANGE UPPER: 0.7
     318 * PITCH RANGE LOWER: 0.5
     319 * RANOMIZE PITCH: Y
     320 * PRIORITY: 50
     321 * SOURCE_RELATIVE: Y
     322
     323{{{
     324  \fauna
     325        \death
     326}}}
     327 * RANDOMIZE GAIN: N
     328 * RANOMIZE PITCH: N
     329 * PRIORITY: 50
     330 * SOURCE_RELATIVE: Y
     331
     332{{{
     333  \fauna
     334        \attack
     335}}}
     336 * RANDOMIZE GAIN: N
     337 * RANOMIZE PITCH: N
     338 * PRIORITY: 50
     339 * SOURCE_RELATIVE: Y