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Changelog Overview
Table of Contents
This is a collection of links to changelogs, revisions and tickets of the first part (500 B.C. - 1 B.C.) of the open source game 0 A.D. sorted by releases. As soon as work on the second part (1 A.D. - 500 A.D.) begins, a separate site should be created and linked at this place. The list is divided by the phases of the classic software release life cycle.
The version number links to the release announcement with downloads, descriptions of major changes and an explanation of the codename. You can also click on the codename to get further information on Wikipedia. The release dates are taken from the download archive. They may be different for Linux, Windows and OSX. Changelogs describe selected changes out of all code revisions. Currently there are no changelogs available for Alpha 19 and older releases, but you are invited to help creating them. If you are interested, please contact us on IRC. The related trac tickets which were solved by the revisions are sorted by component.
Finally, if you are further interested in the project history of 0 A.D., especially the beginnings, you really should read this article.
Beta (0.x.x)
Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. [ Wikipedia ]
Version | Codename | Release Date | Last Commit | Changelog | Revisions | Tickets | Top Highlights |
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Alpha (0.0.x)
The alpha phase of the release life cycle is the first phase to begin software testing [...]. Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version. [...] The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. [ Wikipedia ]
Version | Codename | Release Date | Last Commit | Changelog | Revisions | Tickets | Top Highlights |
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0.0.22 | V... | current | link | link | link | ||
0.0.21 | Ulysses | 8 November 2016 | r18915 | link | link | link | Regicide, Seleucid models, new maps, SpiderMonkey 38 |
0.0.20 | Timosthenes | 31 March 2016 | r17965 | link | link | link | new maps, new technologies, cinematic camera system |
0.0.19 | Syllepsis | 21/22 November 2015 | r17298 | link | link | new pathfinder, capturing, visual replay | |
0.0.18 | Rhododaktylos | 9/10 March 2015 | r16411 | link | link | technology tree, SpiderMonkey v31, C++11 | |
0.0.17 | Quercus | 11/12/17 October 2014 | r15849 | link | link | combat rebalance, triggers, mod selection | |
0.0.16 | Patañjali | 12 May 2014 23 June 2014 | r15148 | link | link | localization, Petra AI, SpiderMonkey v24 | |
0.0.15 | Osiris | 18/20 December 2013 | r14386 | link | link | Ptolemies added, multiplayer lobby, auras | |
0.0.14 | Naukratis | 2/6 September 2013 | r13796 | link | link | blacksmiths, infinite farms, exponential armour | |
0.0.13 | Magadha | 1/2 April 2013 | r13332 | link | link | Mauryans added, AI difficulty levels, new music tracks | |
0.0.12 | Loucetios | 15/16 December 2012 | r12995 | link | link | diplomacy, hero return, formation order queueing | |
0.0.11 | Kronos | 5/6 September 2012 | r12636 | link | link | Celts replaced by Britons/Gauls, ally shared line-of-sight, advanced rendering | |
0.0.10 | Jhelum | 15 May 2012 | r11863 | link | link | Hellenes replaced by Athenians/Macedonians/Spartans, technologies, click-and-drag walls | |
0.0.9 | Ides of March | 14/15 March 2012 | r11339 | link | link | Romans added, trading system, attack bonuses | |
0.0.8 | Haxāmaniš | 23 December 2011 | r10803 | link | link | Persians added, saved games, bartering | |
0.0.7 | Geronium | 17 September 2011 | r10288 | link | link | Carthaginians added, dynamic territories, new tracks and sound effects | |
0.0.6 | Fortuna | 8 July 2011 | r9786 | link | link | unit stances, new terrain textures, new sound effects | |
0.0.5 | Edetania | 17 May 2011 | r9530 | link | link | Iberians added, random map generator, unit silhouettes behind buildings | |
0.0.4 | Daedalus | 11 March 2011 | r9049 | link | link | AI prototype, improved terrain rendering, improved fog-of-war | |
0.0.3 | Cerberus | 10 December 2010 | r8832 | link | link | round maps, Greek buildings, resource shuttling | |
0.0.2 | Bellerophon | 17 October 2010 | r8413 | link | link | formations, fog-of-war, new ingame GUI | |
0.0.1 | Argonaut | 15 August 2010 | r7970 | link | link | new maps, animal AI, multiplayer chat |
Pre-Alpha (no specific version)
Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. [ Wikipedia ]
The 0 A.D. pre-alpha versions are not playable and only meant for developers.
Version | Codename | Release Date | Last Commit | Changelog | Revisions | Tickets | Top Highlights |
---|---|---|---|---|---|---|---|
pre3 | none | 10 July 2010 | r7732 | link | link | multiplayer support, improved GUI, improved pathfinding | |
pre2 | none | 12 May 2010 | r7539 | link | link | new pathfinding system, training queues, dynamic minimap | |
pre1 | none | 1 April 2010 | r7419 | link | link | first prebuilt version (Windows, Linux) |
Attachments (3)
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0ad-dev-pace.png
(40.6 KB
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development pace for each version
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0ad-dev-time.png
(42.5 KB
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development time for each version
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0AD-dev.ods
(12.6 KB
) - added by 19 months ago.
raw data in case someone wants to update the charts in the future
Download all attachments as: .zip