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Changelog Overview
Table of Contents
This is a collection of links to changelogs, revisions and tickets of the first part (500–1 BC) of the free and open source game 0 A.D., sorted by its releases. As soon as work on the second part (AD 1–500) begins, a separate site should be created and linked at this place. The list is divided by the phases of the classic software release life cycle.
The version number links to the release announcement with downloads, descriptions of major changes and an explanation of the codename. You can also click on the codename to get further information on Wikipedia. The release dates equal the dates of the announcements. However, the actual release dates can vary depending on OS (GNU/Linux, Windows and Mac OS). Have a look at the download archive for further information. Changelogs describe selected changes out of all code revisions. Currently there are no changelogs available for Alpha 19 and older releases, but you are invited to help creating them. If you are interested, please contact us on IRC. The related trac tickets which were solved by the revisions are sorted by component.
Finally, if you are further interested in the project history of 0 A.D., especially the beginnings, you really should read this article.
Beta (0.x.x)
Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. [ Wikipedia ]
Version | Codename | Release Date | Last Commit | Changelog | Revisions | Tickets | Highlights |
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Alpha (0.0.x)
The alpha phase of the release life cycle is the first phase to begin software testing [... ...]. Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version. [... ...] The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. [ Wikipedia ]
Version | Codename | Release Date | Last Commit | Changelog | Revisions | Tickets | Highlights |
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0.0.25 | Y—— | TBA | TBA | link | link | link | TBA |
0.0.24 | Xšayāršā | 2021-02-20 +791d | r24937 | link | link +2991 | link +335 | new trees and animals, numerous art improvements, gameplay balance tweaks, civ folders in simulation templates, SpiderMonkey 45→52→60→68→78, C++17 |
0.0.23b | Ken Wood | 2018-12-23 +222d | r21946 | link | link +125 | GDPR compliance, OOS Fixes, translations fixes, network stability fixes | |
0.0.23 | Ken Wood | 2018-05-16 +294d | r21821 | link | link +1899 | link +218 | Kushite civilization, mod downloader, new cavalry and Spartan building models, combine victory conditions, unit information dialog |
0.0.22 | Venustas | 2017-07-27 +262d | r19922 | link | link +1007 | link +187 | New models and animations, Capture the Relic, Aura Range Visualization, Lobby Hosting with STUN, Summary Charts, Tutorial, Danubius, Extinct Volcano, Spies |
0.0.21 | Ulysses | 2016-11-08 +222d | r18915 | link | link +950 | link +224 | Regicide, Seleucid models, new maps, SpiderMonkey 38 |
0.0.20 | Timosthenes | 2016-04-01 +128d | r17965 | link | link +667 | link +150 | new maps, new technologies, cinematic camera system |
0.0.19 | Syllepsis | 2015-11-26 +258d | r17298 | link +887 | link +269 | new pathfinder, capturing, visual replay, SDL2 | |
0.0.18 | Rhododaktylos | 2015-03-14 +154d | r16411 | link +562 | link +119 | technology tree, SpiderMonkey 31, C++11 | |
0.0.17 | Quercus | 2014-10-12 +149d | r15849 | link +701 | link +170 | combat rebalance, triggers, mod selection | |
0.0.16 | Patañjali | 2014-05-17 +144d | r15148 | link +762 | link +158 | localization, Petra AI, SpiderMonkey 24 | |
0.0.15 | Osiris | 2013-12-25 +112d | r14386 | link +590 | link +117 | Ptolemies added, multiplayer lobby, auras | |
0.0.14 | Naukratis | 2013-09-05 +165d | r13796 | link +464 | link +104 | blacksmiths, infinite farms, exponential armour | |
0.0.13 | Magadha | 2013-04-03 +109d | r13332 | link +337 | link +70 | Mauryans added, AI difficulty levels, new music tracks | |
0.0.12 | Loucetios | 2012-12-16 +101d | r12995 | link +359 | link +73 | +5 maps; +1 track; diplomacy; heroes return; formation order queueing; unit training hotkeys; siege engine packing; slaughter attack; new match setup options; rubble; post-proc manager | |
0.0.11 | Kronos | 2012-09-07 +115d | r12636 | link +773 | link +111 | +7 maps; +3 tracks; Celts→Britons/Gauls; AegisBot AI; shared and smooth LOS; team chat; cheats; advanced rendering (AO, normal, parallax); gates; new sound system; Atlas heightmap import | |
0.0.10 | Jhelum | 2012-05-16 +63d | r11863 | link +524 | link +79 | +2 tracks; +9 maps; Hellenes→Athenians/Macedonians/Spartans; technologies; phases; click-and-drag walls; healing; specularity; new models | |
0.0.9 | Ides of March | 2012-03-15 +84d | r11339 | link +536 | link +68 | +4 tracks; Romans added; trading system; attack bonuses; new random maps and animations | |
0.0.8 | Haxāmaniš | 2011-12-23 +98d | r10803 | link +515 | link +66 | +1 map; +3 tracks; Persians added; saved games; qBot AI; bartering; FOV 20°→45°; multiplayer reconnect; rally points on resources | |
0.0.7 | Geronium | 2011-09-17 +70d | r10288 | link +502 | link +56 | +5 maps; Carthaginians added; dynamic territories; new tracks, sound effects and menu design | |
0.0.6 | Fortuna | 2011-07-10 +52d | r9786 | link +256 | link +33 | +4 maps; unit stances; new terrain textures, sound effects and units; more Atlas features with entity filter | |
0.0.5 | Edetania | 2011-05-20 +70d | r9530 | link +481 | link +41 | +1 map; Iberians added, random map generator, JuBot AI; unit promotions, silhouettes and control groups; idle villager hotkey/button; new particle system and better lighting | |
0.0.4 | Daedalus | 2011-03-12 +92d | r9049 | link +217 | link +41 | AI prototype; improved terrain rendering; improved fog-of-war and animal AI; build limits; new ships and sound effects | |
0.0.3 | Cerberus | 2010-12-11 +54d | r8832 | link +419 | link +54 | +12 and round maps; Greek buildings; garrisoning; resource shuttling; desert plants; improved pathfinding and UI with summary screen | |
0.0.2 | Bellerophon | 2010-10-19 +65d | r8413 | link +443 | link +41 | formations; FOW; victory conditions; health bars; pop limit; repair; hunting and fishing; savanna biome; new ingame GUI, Celtic buildings, units, maps and eyecandy | |
0.0.1 | Argonaut | 2010-08-16 +36d | r7970 | link +238 | link +26 | +2 maps; animal AI; improved unit AI, UI and Atlas, in-game chat; floating objects; building collapse; corpse decay; rally points; order queues; Windows installer and Linux packages |
Pre-Alpha
Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. [ Wikipedia ]
The 0 A.D. pre-alpha versions are not playable and only meant for developers.
Version | Codename | Release Date | Last Commit | Changelog | Revisions | Tickets | Highlights |
---|---|---|---|---|---|---|---|
pre3 | 2010-07-11 +60d | r7732 | link +193 | link +2 | multiplayer; improved GUI, pathfinding and shadows; ambient sounds; actor XML hotloading | ||
pre2 | 2010-05-12 +40d | r7539 | link +120 | link +8 | new pathfinding system; training queues; dynamic minimap; audio integration with gameplay | ||
pre1 | 2010-04-02 | r7419 | link | link +23 | 1st prebuilt Windows and Linux version |
Charts
Attachments (3)
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0ad-dev-pace.png
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development pace for each version
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0ad-dev-time.png
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development time for each version
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0AD-dev.ods
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raw data in case someone wants to update the charts in the future
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