Machines
autobuild-jenkins
- Ubuntu Server 12.04, amd64
- Jenkins
- Installation instructions
- Latest version from non-stable apt repository
- Plugins: TODO
- Packages from the BuildInstructions page to build the game
autobuild-win7
- Windows 7 Professional, 64-bit
- Visual Studio 2010 Professional SP1
- Java JRE 7
- Install Jenkins slave agent service
- Git for Windows (options: no Explorer integration, don't add to path, core.autocrlf=true)
- Set up SSH:
- Open Git Bash
- "ssh-keygen -t rsa"
- "ssh username@autobuild-jenkins", accept key
- Copy C:\Users\Username\.ssh to C:\Program Files (x86)\Git\.ssh
Physical layout
autobuild-jenkins, autobuild-win7 are VirtualBox VMs running on the same physical machine. They each have a NAT connection to the internet, and a host-only network connection between themselves and the host.
The physical machine runs Xubuntu desktop 12.04, amd64.
Jenkins jobs
Automatically on every commit to 'master', and manually when triggered on some other branch by a trusted user, it should:
- Build on Linux to detect build errors (some combinations of x86 vs amd64, pch vs non-pch, old GCC vs new GCC vs Clang, etc)
- Build on Windows (currently just VS2010, x86)
- Upload binaries to somewhere, somehow
- Build on weird platforms (BSD, OS X, Android) if anyone cares about them
Periodically it should:
- Run Doxygen on master, upload generated docs to web server
On demand it should:
- Create releases packages: get the code/data from a requested release branch, get the associated Windows binaries, build public.zip, build tarballs and Windows installer, upload to web server
Last modified
11 years ago
Last modified on Mar 5, 2013, 6:11:38 PM
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