Version 2 (modified by 15 years ago) ( diff ) | ,
---|
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SHIPS Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.
Merchant Ship
Id.Class2: | Mechanical |
Id.Class3: | Ship |
Id.Type: | UnitMechanical; UnitShips; |
Armour.Crush: | ■□□□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■■□□ |
Armour.Value: | ■□□□ |
Create.!CostWood: | ■■□□ |
Create.Phase: | town |
Formation.Category: | protected |
Formation.Type: | box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: | 15; |
Garrison.!EjectHealth: | 10%; |
Garrison.!PropList: | Trader; UnitInfantry; UnitHero; |
Garrison.!PropPoints: | (3); |
Garrison.Type: | (All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: | ■□□□ |
Move.Speed: | ■■□□ |
Special: | Action.Trade between Docks when a Trader is aboard. |
Light Warship
Id.Class2: | Mechanical |
Id.Class3: | Ship |
Id.Type: | UnitMechanical; UnitWarShips; UnitShips; |
Armour.Crush: | ■□□□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■■□□ |
Armour.Value: | ■□□□ |
Attack.Crush: | ■■■■ |
Attack.Damage: | ■□□□ |
Attack.Speed: | ■□□□ |
Attack.Primary: | ships |
Create.!CostOre: | ■□□□ |
Create.!CostWood: | ■■□□ |
Create.Phase: | town |
Formation.Category: | melee |
Formation.Type: | box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: | 20; |
Garrison.!EjectHealth: | 10%; |
Garrison.!PropList: | UnitInfantry; UnitSiege; UnitHero; |
Garrison.!PropPoints: | (4); |
Garrison.Type: | UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: | ■□□□ |
Move.Speed: | ■■■□ |
Special: | Ram Attack (Splash Damage); |
Medium Warship
Id.Class2: | Mechanical |
Id.Class3: | Ship |
Id.Type: | UnitMechanical; UnitWarShips; UnitShips; |
Armour.Crush: | ■□□□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■■□□ |
Armour.Value: | ■■□□ |
Attack.Crush: | ■■■■ |
Attack.Damage: | ■■□□ |
Attack.Speed: | ■□□□ |
Attack.Primary: | ships |
Create.!CostOre: | ■■□□ |
Create.!CostWood: | ■■□□ |
Create.Phase: | town |
Formation.Category: | melee |
Formation.Type: | box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: | 25; |
Garrison.!EjectHealth: | 10%; |
Garrison.!PropList: | UnitInfantry; UnitSiege; UnitHero; |
Garrison.!PropPoints: | (8); |
Garrison.Type: | UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: | ■■□□ |
Move.Speed: | ■■□□ |
Special: | Ram Attack (Splash Damage); |
Heavy Warship
Id.Class2: | Mechanical |
Id.Class3: | Ship |
Id.Type: | UnitMechanical; UnitWarShips; UnitShips; |
Armour.Crush: | ■□□□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■■□□ |
Armour.Value: | ■■■□ |
Attack.Crush: | ■■■■ |
Attack.Damage: | ■■■□ |
Attack.Speed: | ■□□□ |
Attack.Primary: | ships |
Create.!CostOre: | ■■■□ |
Create.!CostWood: | ■■■□ |
Create.Phase: | town |
Formation.Category: | melee |
Formation.Type: | box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: | 30; |
Garrison.!EjectHealth: | 10%; |
Garrison.!PropList: | UnitInfantry; UnitSiege; UnitHero; |
Garrison.!PropPoints: | (12); |
Garrison.Type: | UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: | ■■■□ |
Move.Speed: | ■□□□ |
Special: | 1 per Civic Centre; Ram Attack (Splash Damage); |
Note:
See TracWiki
for help on using the wiki.