NOTES
STRUCTURES
STARTING STRUCTURE
Civic Centre (Village Centre=>Town Centre=>City Centre)
- Territory Radius: 180 meters. Is a Root structure.
- Footprint: 30x30 meters.
- Vision: 90 meters.
- Dropsite: Food Wood Stone Metal.
- Housing: +20.
- Garrison: 20 (Support, Infantry, Cavalry).
- Has Ranged Attack: Yes.
- Train:
- 1 Hacker Infantry, 1 Ranged Infantry, 1 Cavalry (unit depends on civ).
- Female Citizen.
- Advancement:
- Upgrade to Town Centre (requires 2 different Village production structures: Farmstead and Mill).
- Upgrade to City Centre (requires 2 different Town production structures: Barracks, Market, Temple or Dock).
- Special:
- Is a <Root> building, meaning it prevents territory decay for those structures congruent with the CC's territory.
- Starting structure. Also buildable by citizens in the Town Phase.
VILLAGE PHASE
House
- Requirements: Own Territory.
- Territory Radius: 20 meters.
- Footprint: 10x10 meters (Barbarian). 14x14 meters (Civilized),
- Vision: 20 meters.
- Housing: +5 for Barbarian factions. +10 for Civilized factions.
Farmstead
- Requirements: Own Territory.
- Territory Radius: 20 meters.
- Footprint: Varies. Roughly 14x14 meters.
- Vision: 20 meters.
- Dropsite: Food.
- Garrison: 5 (Foot, Support).
- Special:
- Unlocks Field.
- Unlocks Corral.
- Is a required structure for Advancement to Town Phase.
Field
- Requirements: Farmstead. Own Territory.
- Territory Radius: 0 meters.
- Footprint: 28x28 meters.
- Vision: 0 meters.
- Garrison: 5 (Infantry Citizen Soldier, Female Citizen).
- Production: Food.
- Special:
- Unlocked by Farmstead.
- Garrisoned units "gather" to generate Food. Gather rate diminishes for
- Finite supply, unless seeded onto
Corral
- Requirements: Farmstead. Own Territory.
- Territory Radius: 0 meters.
- Footprint: Varies. Roughly 12x12 meters.
- Vision: 20 meters.
- Garrison: 10 (Herdable animals). All propped and perform idle/graze animation.
- Train: Depends on Faction.
- Special:
- Garrisoned animals generate Food at a slow rate.
Mill
- Requirements: Own Territory.
- Territory Radius: 16 meters.
- Footprint: 14x14 meters.
- Vision: 20 meters.
- Dropsite: Wood Stone Metal.
- Special:
- Is a required structure for Advancement to Town Phase.
Outpost
- Requirements: Own or Neutral Territory.
- Territory Radius: 0 meters.
- Footprint: 7x7 meters.
- Vision: 80 meters.
- Garrison: 1 (Infantry, Support).
Palisade Wall
- Requirements: Own Territory.
- Territory Radius: 0 meters.
- Footprint: 4x8 meters, 4x12 meters, 4x16 meters.
- Vision: 0 meters.
- Special:
- Long segments (4x16) may be upgraded to Palisade Gates.
Palisade Joint
- Requirements: Palisade Wall.
- Territory Radius: 0 meters.
- Footprint: 6x6 meters.
- Vision: 0 meters.
- Special:
- Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments.
Palisade Gate (Upgrade)
- Requirements: Unbroken Palisade of required length.
- Territory Radius: 0 meters.
- Footprint: .
- Vision: 0 meters.
- Special:
- Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units.
TOWN PHASE
Dock
- Requirements: Town Centre. Shoreline.
- Territory Radius: 0 meters.
- Footprint: Varies. Roughly 20x20 meters.
- Vision: 40 meters.
- Dropsite: Food Wood Stone Metal.
- Housing: +5.
- Train: Fisherman, Merchantman, Bireme, Trireme, Quinquereme.
- Special:
- Must be built on shoreline. No other territory restrictions or effects.
- Merchantmen use them as waypoints in trade route.
- Fishermen use them as dropsites for food.
- Is a required structure for Advancement to City Phase.
Market
- Requirements: Town Centre. Own Territory.
- Territory Radius: 40 meters.
- Footprint: Varies. Roughly 24x24 meters.
- Vision: 32.
- Garrison: 10 (Support).
- Train: Trader.
- Special:
- Traders use them as waypoints in trade route.
- Has special market interface to barter resources.
- Is a required structure for Advancement to City Phase.
Barracks
- Requirements: Town Centre. Own Territory.
- Territory Radius: 38 meters.
- Footprint: Varies. Roughly 18x18 meters.
- Vision: 32 meters.
- Garrison: 10 (Infantry, Cavalry).
- Train:
- Infantry Swordsman, Infantry Spearman, Infantry Javelinist, Infantry Archer, Infantry Slinger.
- Cavalry Swordsman, Cavalry Spearman, Cavalry Javelinist, Cavalry Archer.
- Special:
- Research building for Military Improvements.
- Is a required structure for Advancement to City Phase.
Temple
- Requirements: Town Centre. Own Territory.
- Territory Radius: 40 meters.
- Footprint: Varies. Roughly 18x24 meters.
- Vision: 40 meters.
- Housing: +5.
- Garrison: 15 (Organic).
- Train: Healer.
- Special:
- "Heal" Aura regenerates health of nearby damaged organic units. Garrison up to 15 units inside for even faster healing.
- Is a required structure for Advancement to City Phase.
Defense Tower
- Requirements: Town Centre. Own Territory.
- Territory Radius: 40 meters.
- Footprint: 8x8 meters.
- Vision: 80 meters.
- Garrison: 5 (Support, Infantry).
- Has Ranged Attack: Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack.
- Special:
Wall
- Requirements: Town Centre. Own Territory.
- Territory Radius: 0 meters.
- Footprint: 6x12 meters, 6x18 meters, 6x24 meters.
- Vision: 20 meters.
- Special:
- Can be built in shallows.
Wall Turret
- Requirements: Wall.
- Territory Radius: 0 meters.
- Footprint: 8x8 meters.
- Vision: 60 meters.
- Garrison: 5 (Support, Infantry).
- Has Ranged Attack: Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack.
- Special:
- Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments.
City Gate (Upgrade)
- Requirements: Unbroken wall of specified length.
- Territory Radius: 0 meters.
- Footprint: 6x24 meters.
- Vision: 1.
- Special:
- Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed).
Civic Centre
- Requirements: 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory.
CITY PHASE
Fortress
- Requirements: City Centre. Own Territory.
- Territory Radius: 100 meters.
- Footprint: 25x25 meters.
- Vision: 80 meters.
- Housing: +20.
- Garrison: 20 (Support, Infantry, Cavalry, Siege).
- Has Ranged Attack: Yes. Each garrisoned Infantry unit adds 1 arrow to the Fortress' ranged attack.
- Train:
- Champion Infantry Unit, Champion Cavalry/Siege? Unit.
- Hero1, Hero2, Hero3.
- Onager, Ballista, Ram, Siege Tower.
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