Version 1 (modified by Erik Johansson, 13 years ago) ( diff )

text version finished. images should come later

Part of the 0 A.D. Gameplay Manual

List of the buildings in the game

This document will list all buildings in the game, and give you some basic information about each. For now it will not contain any statistics (hitpoints, cost, etc) as that information is likely to change over the course of the development and would quickly be outdated.

Buildings for all Civilizations

Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. There are some buildings which are unique to specific civilizations though, see more below.

Civic Centre

The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of Citizen Soldiers as well as Female Citizens here. You can garrison a moderate amount of people for protection and to heal them here as well. Resource dropsite for all resources.

House

Provides housing for a few people.

Farmstead

Resource dropsite for food.

Field

Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals etc. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food).

Corral

[Currently a useless building]

Mill

Resource dropsite for wood, stone and metal.

Outpost

Large LOS (Line of Sight) to help you discover enemy attacks. Can attack enemy units within range, garrison units inside for a quicker rate of fire, as well as for their protection and healing.

Wall

Build walls to prevent enemy access to your city.

Wall Tower

Attacks enemies within range. You can garrison units within for a quicker rate of fire, as well as for their protection and healing.

Wall Gate

[Currently a useless building]

Dock

Trains ships. Resource dropsite for food.

Market

[Currently a useless building]

Barracks

Trains all available Citizen Soldiers. You can also garrison units inside for their protection and healing.

Temple

[Currently a useless building]

Fortress

Trains siege weapons, super units and heroes (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing.

Special buildings

Hellenes (Greeks)

Theatron

[Currently a useless building]

Gymnasion

Trains super units.

Tholos

Trains heroes.

Celts

Melonas

[Currently a useless building]

Kennel

Trains war dogs. (And yeah, it needs a Celtic name.)

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