Changes between Version 16 and Version 17 of Manual_Settings


Ignore:
Timestamp:
Dec 22, 2012, 2:06:04 AM (11 years ago)
Author:
historic_bruno
Comment:

Adds super fancy water settings, adds new section for advanced/experimental features

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  • Manual_Settings

    v16 v17  
    99Here are the main graphics settings you may be interested in changing:
    1010
    11  * Windowed: If you want to always start the game in windowed mode instead of fullscreen or if you're using OS X (see #741 and #1593), then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values.
     11 * Windowed: If you want to always start the game in windowed mode instead of fullscreen or if you're using OS X (see #741 and #1593), then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values (the minimum supported window size is 1024x768).
    1212 * Fancy water: If you have an older graphics card, or just don't want all the fancy effects, you can disable pixel-shaded water by adding `fancywater=false`.
    1313 * Shadows: You can disable shadows by adding `shadows=false`.
    1414 * Particles: You can disable particles by adding `particles=false`.
    1515 * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to test the game without shaders. If this fixes the problems, please [/newticket report] it as a bug to us.
    16  * Prefer GLSL: If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include:
     16
     17=== Advanced graphics (GLSL only) ===
     18If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include:
    1719   * Distance fog. Applies a subtle fog effect on distant terrain and objects.
    1820   * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`.
    1921   * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off.
    2022   * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`.
    21 
    22 You can also set the game to run in windowed mode in a `local.cfg`, please see the `default.cfg` for info on how to do it.
     23   * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waternormals`, `waterrealdepth`, `waterfoam`, `watercoastalwaves`, `waterrefraction`, `waterreflection`, and `watershadows` settings.
    2324
    2425== Sound Settings ==