Changes between Version 16 and Version 17 of Manual_Settings
- Timestamp:
- Dec 22, 2012, 2:06:04 AM (11 years ago)
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Manual_Settings
v16 v17 9 9 Here are the main graphics settings you may be interested in changing: 10 10 11 * Windowed: If you want to always start the game in windowed mode instead of fullscreen or if you're using OS X (see #741 and #1593), then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values .11 * Windowed: If you want to always start the game in windowed mode instead of fullscreen or if you're using OS X (see #741 and #1593), then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values (the minimum supported window size is 1024x768). 12 12 * Fancy water: If you have an older graphics card, or just don't want all the fancy effects, you can disable pixel-shaded water by adding `fancywater=false`. 13 13 * Shadows: You can disable shadows by adding `shadows=false`. 14 14 * Particles: You can disable particles by adding `particles=false`. 15 15 * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to test the game without shaders. If this fixes the problems, please [/newticket report] it as a bug to us. 16 * Prefer GLSL: If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include: 16 17 === Advanced graphics (GLSL only) === 18 If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include: 17 19 * Distance fog. Applies a subtle fog effect on distant terrain and objects. 18 20 * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`. 19 21 * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off. 20 22 * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`. 21 22 You can also set the game to run in windowed mode in a `local.cfg`, please see the `default.cfg` for info on how to do it. 23 * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waternormals`, `waterrealdepth`, `waterfoam`, `watercoastalwaves`, `waterrefraction`, `waterreflection`, and `watershadows` settings. 23 24 24 25 == Sound Settings ==