Changes between Version 2 and Version 3 of Random_Map_Generator


Ignore:
Timestamp:
Sep 29, 2011, 7:30:27 PM (13 years ago)
Author:
historic_bruno
Comment:

Updates intro and JS guide

Legend:

Unmodified
Added
Removed
Modified
  • Random_Map_Generator

    v2 v3  
    1 For Alpha 5, there will be a random map generator integrated with the engine. This will deprecate the standalone rmgen tool. The API has mostly been unaffected and the previous C++ implementation has been rewritten in JavaScript, see [wiki:Random_Map_Generator_Internals Random Map Generator Internals].
     1There is a random map generator integrated with the engine. Random map scripts (RMS) are implemented in Javascript with a minimal C++ interface, see [wiki:Random_Map_Generator_Internals Random Map Generator Internals].
    22
    33= Playing Random Maps =
     
    77= Guide to !JavaScript =
    88
    9 We should probably write one or provide a link to one since a lot of the game scripting (not just RMS) is !JavaScript. Here's a good reference for people interested: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/script56/html/js56jsconJScriptFundamentals.asp.
     9The game supports scripts written in Javascript, which are used for random maps, game logic, and AIs. The engine uses the [https://developer.mozilla.org/en/SpiderMonkey SpiderMonkey] library to implement the language. References for those interested in Javascript programming:
     10 * https://developer.mozilla.org/en/JavaScript
     11 * http://msdn.microsoft.com/en-us/library/6974wx4d
    1012
    1113= Guide to Random Map Scripting =