Changes between Version 2 and Version 3 of Random_Map_Generator
- Timestamp:
- Sep 29, 2011, 7:30:27 PM (13 years ago)
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Random_Map_Generator
v2 v3 1 For Alpha 5, there will be a random map generator integrated with the engine. This will deprecate the standalone rmgen tool. The API has mostly been unaffected and the previous C++ implementation has been rewritten in JavaScript, see [wiki:Random_Map_Generator_Internals Random Map Generator Internals].1 There is a random map generator integrated with the engine. Random map scripts (RMS) are implemented in Javascript with a minimal C++ interface, see [wiki:Random_Map_Generator_Internals Random Map Generator Internals]. 2 2 3 3 = Playing Random Maps = … … 7 7 = Guide to !JavaScript = 8 8 9 We should probably write one or provide a link to one since a lot of the game scripting (not just RMS) is !JavaScript. Here's a good reference for people interested: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/script56/html/js56jsconJScriptFundamentals.asp. 9 The game supports scripts written in Javascript, which are used for random maps, game logic, and AIs. The engine uses the [https://developer.mozilla.org/en/SpiderMonkey SpiderMonkey] library to implement the language. References for those interested in Javascript programming: 10 * https://developer.mozilla.org/en/JavaScript 11 * http://msdn.microsoft.com/en-us/library/6974wx4d 10 12 11 13 = Guide to Random Map Scripting =