Last modified 18 months ago
Last modified on 2010-08-16 01:43:09
Brief approximation:
- Check that SVN compiles and runs on Linux
- Check that SVN compiles and runs on Linux with --without-pch
- Check that SVN compiles and runs on Windows
- Check that SVN compiles and runs on OS X
- Run Windows autobuilder
- Update public trunk checkout
- Ensure it is clean (svn st --no-ignore)
- Run source/tools/dist/build.sh
- Test on Windows:
- Delete %appdata%\0ad\cache
- Extract release
- Run pyrogenesis.exe, check everything seems to work
- Run Atlas.bat, check everything seems to work
- Delete %appdata%\0ad\cache
- Build Debug version, check everything seems to work
- Run test project
- Test on Linux:
- Delete ~/.cache/0ad
- Extract release
- Build, test_dbg, run game, run editor
- CONFIG=Release build, test, run game, run editor
- Test on OS X:
- Update MacPorts
- Same as Linux (but editor won't work)
- Update OBS packages 0ad, 0ad-data:
- Update version numbers in 0ad.changes, 0ad.dsc, 0ad.spec, debian.changelog
- Replace .tar.gz with new version
- Update PPA packages:
- Find an Ubuntu machine.
- Copy source/tools/dist/ubuntu/ into a place for packaging
- Update changelog files
- Update build.sh version number
- Run build.sh. (Optionally disable the debuild -b lines because they're not needed, we only require the source packages.)
- dput ppa:wfg/0ad <source.changes>
- Update Gentoo package:
- Bump version number
- FEATURES=test emerge 0ad
- Upload to Bugzilla
- On error goto beginning
- Upload releases to server
- Verify sha1sums on server
- Upload to Sourceforge: rsync -v --progress -e ssh 0ad-${SVNREV}-*.{exe,gz,xz} philiptaylor,zero-ad@frs.sourceforge.net:/home/frs/project/z/ze/zero-ad/releases/
- Update release redirects to point to SF
- Update LatestRelease page (all links and checksums)
- Announce release
- ?
- Profit
