Changes between Version 12 and Version 13 of Strategy_Guide


Ignore:
Timestamp:
Jan 27, 2015, 5:21:00 PM (9 years ago)
Author:
Niek
Comment:

Improve table readability by using abbreviations for costs

Legend:

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  • Strategy_Guide

    v12 v13  
    2424== Basic Military ==
    2525=== Type of units ===
    26 There are several types of units :
     26There are several types of units:
    2727* Female Citizens, that cannot fight.
    2828* Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units.
     
    3838The tech tree of each civ can be seen [http://s06eye.co.uk/0ad/techtree-v2 here] and contributed to [https://github.com/s0600204/0ad-techtree-v2 in GitHub].
    3939
    40 A detailed comparison of the buildings (extracted from [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures templates]) :
    41 ||= Building    =||= Health     =||= Food cost  =||= Wood cost  =||= Stone cost =||= Metal cost =||= Building Time      =||= Pop bonus  =||= Athens     =||= Brits      =||= Cart       =||= Gauls      =||= Ibers      =||= Mace       =||= Maurs      =||= Pers       =||= Ptol       =||= Romans     =||= Sele       =||= Spart      =||
     40A detailed comparison of the buildings (extracted from [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures templates]):
     41
     42Costs: Food = F, Wood = W, Metal = M, Stone = S, Build Time = T (seconds).
     43||= Building    =||= Health     =||= F =||= W =||= S =||= M =||= T =||= Pop bonus       =||= Athens     =||= Brits      =||= Cart       =||= Gauls      =||= Ibers      =||= Mace       =||= Maurs      =||= Pers       =||= Ptol       =||= Romans     =||= Sele       =||= Spart      =||
    4244||= Civil Centre        =|| 3000 || || 500      || 500  || 500  || 500  || 20   ||      ||      ||      ||      ||      ||      ||      ||  ||  ||  ||  ||  ||
    43 ||= House       =|| 800 ||  || 75 ||  ||  || 30 || 5 || 150 Wood Cost, 10 people, 53 build time, 1091 Health ||  ||  || 150 Wood Cost, 10 people, 60 build time, 1200 Health ||  || 150 Wood Cost, 10 people, 53 build time, 1091 Health ||  || 150 Wood Cost, 10 people, 60 build time, 1200 Health || Free, Build Time 80, Health 500 || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 53 build time, 1091 Health ||
    44 ||= Temple =|| 2000 ||  ||  || 300 ||  || 200 || 5 ||  || Pop Bonus 7, 300 Wood Cost || 400 Stone Cost || Pop Bonus 7, 300 Wood Cost ||  ||  ||  ||  ||  ||  ||  ||  ||
    45 ||= Farmstead   =|| 900 ||  || 100 ||  ||  || 45 ||  ||  || Pop Bonus 2 ||  || Pop Bonus 2 ||  ||  ||  ||  || Free, Build Time 80, Health 40 ||  ||  ||  ||
     45||= House       =|| 800 ||  || 75 ||  ||  || 30 || 5 || 10 people, 1091 Health, Cost: 150W 53T ||  ||  || 10 people, 1200 Health, Cost: 150W 60T ||  || 10 people, 1091 Health, Cost: 150W 53T  ||  || 10 people, 1200 Health, Cost: 150W 60T || Health 500 Cost: Free 80T || 10 people, 1200 Health, Cost: 150W 60T || 10 people, 1200 Health, Cost: 150W 60T || 10 people, 1091 Health, Cost: 150W 53T ||
     46||= Temple =|| 2000 ||  ||  || 300 ||  || 200 || 5 ||  || Pop Bonus 7, Cost: 300W || Cost: 400S || Pop Bonus 7, Cost: 300W ||  ||  ||  ||  ||  ||  ||  ||  ||
     47||= Farmstead   =|| 900 ||  || 100 ||  ||  || 45 ||  ||  || Pop Bonus 2 ||  || Pop Bonus 2 ||  ||  ||  ||  || Health 400, Cost: Free 80T ||  ||  ||  ||
    4648||= Market =|| 1500 || || 300 ||  ||  || 150 ||  ||  || Pop Bonus 12 ||  || Pop Bonus 12 ||  ||  ||  ||  ||  ||  ||  ||  ||
    47 ||= Storehouse =|| 800  || || 100 ||  ||  || 40 ||  ||  || Pop Bonus 2 || || Pop Bonus 2 ||  ||  ||  ||  || Free, Build Time 80, Health 40 ||  ||  ||  ||
    48 ||= Barracks =|| 2000 ||  || 300 ||  ||  || 150 ||  || 150 Stone + 150 Wood Cost || Pop Bonus 4 || 150 Stone + 100 Wood Cost || Pop Bonus 4 || 200 Stone + 100 Wood Cost || 150 Stone + 150 Wood Cost ||  ||  || 200 Stone + 200 Wood Cost || 200 Stone + 100 Wood Cost || 150 Stone + 150 Wood Cost || 150 Stone + 150 Wood Cost ||
     49||= Storehouse =|| 800  || || 100 ||  ||  || 40 ||  ||  || Pop Bonus 2 || || Pop Bonus 2 ||  ||  ||  ||  || Health 400, Cost: Free 80T ||  ||  ||  ||
     50||= Barracks =|| 2000 ||  || 300 ||  ||  || 150 ||  || Cost: 150S 150W || Pop Bonus 4 || Cost: 150S 100W || Pop Bonus 4 || Cost: 200S 100W || Cost: 150S 150W ||  ||  || Cost: 200S 200W || Cost: 200S 100W || Cost: 150S 150W || Cost: 150S 150W ||
    4951||= Blacksmith =|| 2000 ||  || 200 ||  ||  || 200 ||  ||  || Pop Bonus 4 ||  || Pop Bonus 4 ||  ||  ||  ||  ||  ||  ||  ||  ||
    50 ||= Dock =|| 2500 ||  || 200 ||  ||  || 150 || 5 ||  || Pop Bonus 2 || 150 Wood Cost || Pop Bonus 2 ||  ||  ||  ||  ||  ||  ||  ||  ||
    51 ||= Fortress =|| 4200 ||  ||  || 650 ||  || 300 || 10 ||  || Pop Bonus 12 ||  || Pop Bonus 12 || Pop  Bonus 15, Build Time 500, Cost 800 Stone, Health 6000 || Build Time 200, Cost 500 Stone ||  ||  ||  ||  ||  ||  ||
    52 ||= Corral =|| 500 ||  || 100 ||  ||  || 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  || Free, Build Time 60, Health 400 ||  ||  ||  ||
     52||= Dock =|| 2500 ||  || 200 ||  ||  || 150 || 5 ||  || Pop Bonus 2 || Cost: 150W || Pop Bonus 2 ||  ||  ||  ||  ||  ||  ||  ||  ||
     53||= Fortress =|| 4200 ||  ||  || 650 ||  || 300 || 10 ||  || Pop Bonus 12 ||  || Pop Bonus 12 || Pop  Bonus 15, Health 6000, Cost: 800S 500T || Cost: 500S 200T ||  ||  ||  ||  ||  ||  ||
     54||= Corral =|| 500 ||  || 100 ||  ||  || 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  || Health 400, Cost: Free 60T ||  ||  ||  ||
    5355||= Other       =||  ||  ||  ||  ||  ||  ||  ||  || War dog training building || 3 Embassies, Super Dock || Tavern ||  || Siege Workshop || Elephant Stable || Apadana, Stables, War elephants, Mercenaries || Mercenary Camp, Military Colony || Army Camp, Tent || Military Colony || Gerousia, Syssitia ||
    5456