<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <Tech Parent="template_tech" > <ID> <Generic>Improved Architecture</Generic> <Specific>Willow Reeds</Specific> <Icon>sheet_tech_shared</Icon> <Icon_Cell>13</Icon_Cell> <Classes>Buff</Classes> <Rollover></Rollover> <History></History> </ID> <Req> <Time>120</Time> <Resource> <Food>50</Food> <Wood>80</Wood> <Stone>90</Stone> <Ore>10</Ore> </Resource> <Entity> <civil_centre> <market> <female_citizen> </Entity> <Tech> <tech_shared_phase_city> <tech_shared_food_gather_1> </Tech> </Req> <Effect> <Target> <infantry_spearman> <Infantry /> <Organic /> </Target> <Pair>tech_shared_wood_gather_1</Pair> <Modifier> <Traits> <Gather> <Speed>10</Speed> </Gather> <Health> <Max>-5</Max> <Health> </Traits> </Modifier> <Set> <Traits> <ID> <Specific>Somebody Else</Specific> </ID> </Traits> </Set> </Effect>
BRIEF DESCRIPTION :: This group of properties identify the tech. Those that are used for techs are exactly the same as their counterparts for entities. (Possibly could inherit the structure?)
BRIEF DESCRIPTION :: Generic name used to refer to the tech across all civs; usually inherited from a shared template.
BRIEF DESCRIPTION :: The civ's unique name for this tech. If none is specified, the generic name is displayed by the GUI.
BRIEF DESCRIPTION :: Either the name of an icon sheet containing this icon, or a single portrait image.
BRIEF DESCRIPTION :: The cell index of the icon in the icon sheet.
BRIEF DESCRIPTION :: List of names that describe this tech, which could be used elsewhere to refer to a category of techs. eg Buff, Phase, or Upgrade.
BRIEF DESCRIPTION :: Tooltip text that describes this tech in game mechanics terms.
BRIEF DESCRIPTION :: Interesting description of the history behind this text, used by manual.
BRIEF DESCRIPTION :: This category of properties define the requirements of the tech, such as how many resources it will cost to research, and what buildings must first be constructed for it to become available.
BRIEF DESCRIPTION :: The amount of time it will take to research this tech.
BRIEF DESCRIPTION :: Contains names of resources, and the amount of this resource that will be deducated to research the tech.
BRIEF DESCRIPTION :: Contains template name of entities (building or unit) that the player must currently have on his battlefield in order to quality for the tech.
BRIEF DESCRIPTION :: Contains template name of techs that the player must currently have on his battlefield in order to quality for the tech.
BRIEF DESCRIPTION :: This category of properties define what effect will occur when the tech is active.
BRIEF DESCRIPTION :: Contains a list of entity templates which will be affected by this tech.
BRIEF DESCRIPTION :: The name of the tech which is this tech's pair. Tech pairs are mutually exclusive; if the player researches one tech, its tech pair will no longer be researchable for the remainder of the game.
BRIEF DESCRIPTION :: Lists properties that are modified by the tech, and the value of the modifier. (A positive value adds this modifier to the property. A negative value reduces the value of the property by this amount.)
BRIEF DESCRIPTION :: Lists properties that are set by the tech, and the new value of the property.