Results (11 - 20 of 166)
- [26074]: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", ...
- Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively. `ElevationBonus` is vague, as discussions proved. Therefore it is renamed to `Origin`, which, describes better what the value stands for. `Delay` is also quite vague, ...
- By Dec 15, 2021, 8:42:06 AM —
- #6387: defect: PanelEntity aura tooltip missing (closed: fixed)
- ... 0, maxRange:6, prepareTime:500, repeatTime:3500, elevationBonus:0, elevationAdaptedRange:(void 0)}, Capture:{value:15, splash:false, minRange:0, maxRange:4, prepareTime:0, repeatTime:1000, elevationBonus:0, elevationAdaptedRange:(void 0)}}, buildingAI:null, heal:null, isBarterMarket:null, ...
- By Nov 19, 2021, 11:43:24 PM —
- [25757]: Further RM biome tweaks - Make Savanna and Nubia have a .25 Forest ...
- ... Likewise lightwen Savanna water. - Fix the sun elevation/rotation on Nubia, Sahara and Savanna - Remove the HDR settings of Cantabrian Highlands - Remove the water/HDR settings of Corinthian Isthmus RM Comments by: marder Differential Revision: https://code.wildfiregames.com/D4124
- By Jun 9, 2021, 10:17:12 AM —
- #6088: enhancement: Snap-in building rotation bug (new)
- Using the new snap-in feature to build usually does not work well. In sloped areas like the Sahyadri Buttes, when click-dragging, the structure (for example, a house beside a defense tower) goes off center while rotating. One game, I tr ...
- By Mar 6, 2021, 1:01:55 AM —
- [24540]: [Gameplay A24] - Increase defensive structure vision range. Fix ...
- ... (At least for most cases, a large elevation bonus can still mess this up.) Patch by: @Nescio Differential revision: D3314 Reviewed by: @borg-
- By Jan 11, 2021, 10:24:14 AM —
- TechModifications: == Technology Modifications == Technologies can modify the stats ...
- ... LightGreen" ||`Attack/{Attack Type}/ElevationBonus`|| Done || || }}} {{{#!tr style="background: LightGreen" ||`Attack/{Attack Type}/MaxRange`|| Done || || }}} {{{#!tr style="background: LightGreen" ||`Attack/{Attack Type}/MinRange`|| Done || || }}} {{{#!tr ...
- By Nov 28, 2020, 11:03:20 AM —
- [23361]: Improves performance of Atlas terrain elevation by updating the only ...
- Improves performance of Atlas terrain elevation by updating the only changed terrain. Reviewed By: Itms Comments By: Stan Differential Revision: https://code.wildfiregames.com/D2557
- By Jan 10, 2020, 8:54:35 PM —
- #5653: defect: OOS ResourceGather / Attack rates object swap (closed: needsinfo)
- Current state of the investigation: What happened: - Somehow, cached rates in the ResourceGatherer components of several entities got partly overwritten with data from Attack in GetTemplateDataHelper in elexis' game (possilbly D_D_T) ...
- By Dec 24, 2019, 10:40:23 PM —
- #5512: defect: Siege not unpacking when attacking (closed: fixed)
- ... oter) to attack it sometimes (depending on direction, maybe elevation too) does not unpack when it reaches the designated coordinates. It will then stay stuck there, ordering another time will trigger the siege to unpack. Maybe related to #5510.
- By Jul 16, 2019, 4:02:32 PM —
- #5489: defect: warning: PIE disabled. Absolute addressing (closed: fixed)
- ... cpp CinemaHandler.cpp CommandHandlers.cpp ElevationHandlers.cpp EnvironmentHandlers.cpp GraphicsSetupHandlers.cpp MapHandlers.cpp MessageHandler.cpp MiscHandlers.cpp ObjectHandlers.cpp PlayerHandlers.cpp TerrainHandlers.cpp InputProcessor.cpp MessagePasserImpl.cpp Misc.c ...
- By Jul 11, 2019, 12:41:50 AM —
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