Opened 11 years ago
Closed 11 years ago
#1780 closed defect (duplicate)
Workers lose their cargo when asked to collect an other type of resource
Reported by: | eingousef | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | resources, dropsite, worker |
Cc: | Patch: |
Description
Workers can't carry resources of different type. If a woodcutter is asked to mine, he will lose the wood he's already carrying when he will start mining. Two possible solutions :
- Allow workers to carry resources of different type. (This raises an other problem : how much ? 20 each or 20 in total ?)
- Make workers drop their cargo to the next dropsite when asked to perform an other task, before they start it. This would give the advantage of always sending your citizen-soldiers to war empty-handed, without needing to send them to the next dropsite first by yourself (with all the logistic problems that includes).
Change History (1)
comment:1 by , 11 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
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Allowing just one carried resource at a time is a design decision (even though the code is designed to allow multiple resources), if you want to discuss that open a new topic in the forum.
The other bullet point is a duplicate of #1670. If you task the units to do something without queueing it that is your decision and I don't think the game should do everything for you.
Resolving as duplicate, though invalid would work too.