Opened 11 years ago

Closed 11 years ago

#1780 closed defect (duplicate)

Workers lose their cargo when asked to collect an other type of resource

Reported by: eingousef Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords: resources, dropsite, worker
Cc: Patch:

Description

Workers can't carry resources of different type. If a woodcutter is asked to mine, he will lose the wood he's already carrying when he will start mining. Two possible solutions :

  • Allow workers to carry resources of different type. (This raises an other problem : how much ? 20 each or 20 in total ?)
  • Make workers drop their cargo to the next dropsite when asked to perform an other task, before they start it. This would give the advantage of always sending your citizen-soldiers to war empty-handed, without needing to send them to the next dropsite first by yourself (with all the logistic problems that includes).

Change History (1)

comment:1 by leper, 11 years ago

Milestone: Backlog
Resolution: duplicate
Status: newclosed

Allowing just one carried resource at a time is a design decision (even though the code is designed to allow multiple resources), if you want to discuss that open a new topic in the forum.

The other bullet point is a duplicate of #1670. If you task the units to do something without queueing it that is your decision and I don't think the game should do everything for you.

Resolving as duplicate, though invalid would work too.

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