Opened 10 years ago

Last modified 10 years ago

#2344 new enhancement

Improved AI personalities based on historical characters

Reported by: Marcio Owned by:
Priority: Should Have Milestone: Backlog
Component: AI Keywords: AI, names, personality, desing, forum
Cc: Patch:

Description (last modified by B. Guns)

Michael and members of the community actually had the idea of having fewer AI characters (perhaps 3 per civ) but giving each one a unique personality and strategy. "Personality" can be the way the AI chats and taunts. "Strategies" can be minor tweaks to the AI's strategy and tactics. Both personality and strategy would complement each other.

http://www.wildfiregames.com/forum/index.php?showtopic=17967

Change History (4)

comment:1 by Marcio, 10 years ago

Description: modified (diff)

comment:2 by B. Guns, 10 years ago

Description: modified (diff)
Keywords: AI added; Ai removed
Summary: Improved Ai personality based in a historic characterImproved AI personalities based on historical characters

comment:3 by wraitii, 10 years ago

In 14582:

Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
Aegis should mostly respect tech limitations so I'll ref #1964.
I'm going to go with #2364 is fixed, the AI should be more efficient in early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379.
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's patch.

comment:4 by Josh, 10 years ago

Component: UI & SimulationAI
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