Opened 10 years ago
Closed 9 years ago
#2837 closed defect (fixed)
Dialog Button placement should be consistent.
Reported by: | scythetwirler | Owned by: | ben |
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Priority: | Nice to Have | Milestone: | Alpha 19 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
The Yes/No, Continue/Cancel button placement on dialogs is inconsistent.
Change History (6)
comment:1 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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Priority: | Should Have → Nice to Have |
comment:2 by , 9 years ago
comment:3 by , 9 years ago
Keywords: | simple added |
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comment:4 by , 9 years ago
Milestone: | Alpha 18 → Backlog |
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comment:5 by , 9 years ago
Keywords: | simple removed |
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Milestone: | Backlog → Alpha 19 |
Since nobody has worked on this and it has been a problem for years, I decided to clean up the button order. Unfortunately, using the Windows order would require switching the buttons for almost every dialog in the game. That's a disruptive experience for all the users, while only the following less-frequently used dialogs are inconsistent (that I know about):
- Resign confirmation
- In-game manual
- Splashcreen
So I am only going to change the order for those, and fix the Esc behavior (#3200) for all of them.
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The team has agreed to adhere to the Windows button placements standards (http://wildfiregames.com/meetinglogs/0ad-staff.2014-10-19-18.05.html)