Opened 10 years ago

Closed 9 years ago

Last modified 9 years ago

#2906 closed defect (duplicate)

Some walls never finish or take extra-ordinary long

Reported by: Markus Raab Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords: wall building construction
Cc: Patch:


Save game attached, should give all details (you see numerious people building walls, seems like they will never finish).

Tested with Version: 0~r11863-2 0.0.17-1~bpo70+1 alpha 17 quercus

running debian wheezy (installed by packports)

Otherwise great game, excellent graphics, thanks for your efforts!

Attachments (1)

savegame-0002.0adsave (1.1 MB ) - added by Markus Raab 10 years ago.
never ending walls

Download all attachments as: .zip

Change History (5)

by Markus Raab, 10 years ago

Attachment: savegame-0002.0adsave added

never ending walls

comment:1 by mimo, 10 years ago

The problem is that you have a siege unit on the foundation, which prevent the wall to be build. You just have to move it a bit and the building will start. There is nonetheless something to understand as this siege unit should have been ordered to move automatically.

comment:2 by Markus Raab, 10 years ago

Thanks for the quick confirmation! There seem to be 3 different problems on every place where the walls do not finish:

  • at the left place there are units on the wall
  • at the lower place I am not sure, maybe its a villager?
  • at the upper place it seems to be the unpacked siege unit that cannot move away

Expected results: Units move away or step down or are not allowed to climb the wall, and the worker automatically restart the building

Actual outcome: Its a dead-lock situation where the worker seem to build something, but actually the construction has no progress.

Last edited 10 years ago by Markus Raab (previous) (diff)

comment:3 by Stan, 9 years ago

Resolution: duplicate
Status: newclosed

duplicate of #2132

comment:4 by leper, 9 years ago

Milestone: Backlog
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