#2942 closed defect (fixed)
[PATCH] Add Seleucids wall style for random maps
Reported by: | FeXoR | Owned by: | Itms |
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Priority: | Must Have | Milestone: | Alpha 18 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Added the new Seleucids wall style to wall_builder.js RMGen library and wall_demo.js random map script.
This also fixes a bug in the random map "Fortress" (wrong buildings for Seleucids and thus they are building the wrong units).
Attachments (3)
Change History (6)
by , 9 years ago
Attachment: | add_wall_style_seleucids.patch added |
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by , 9 years ago
Attachment: | wall_builder.js added |
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Adding Seleucids wall style for RMGen lib wallbuilder.js (changes included in the patch)
by , 9 years ago
Attachment: | wall_demo.js added |
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Adding Seleucids wall style for RMS wall_demo.js (changes included in the patch)
comment:1 by , 9 years ago
All changes are included in the patch.
The changed files are also attached if someone is interested in them.
The bug on random map Fortress described here: http://www.wildfiregames.com/forum/index.php?showtopic=19367
comment:3 by , 9 years ago
Keywords: | RMS RMGen wall walls Seleucids removed |
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Milestone: | Backlog → Alpha 18 |
Type: | enhancement → defect |
Thanks for the patch! :)
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Addinf Seleucids for RMS patch for revision 16005