Opened 9 years ago
Closed 9 years ago
#2974 closed defect (fixed)
WARNING: Trigger.js: Trigger "CheckConquestCriticalEntities" has been registered before. Aborting...
Reported by: | fabio | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 18 |
Component: | Core engine | Keywords: | |
Cc: | leper, Alex | Patch: |
Description
This looks related to r16089. To reproduce:
- select a single player game and Belgian Bog map;
- quit the game;
- restart the game;
- select single player game;
- Belgian Bog is the default, start it.
This warning appears:
WARNING: Trigger.js: Trigger "CheckConquestCriticalEntities" has been registered before. Aborting...
An added warning appear every time doing this process.
This is the content of matchsettings.json after some restart:
{"settings":{"PlayerData":[{"Name":"Player 1","AI":"","AIDiff":3,"Civ":"athen","Team":-1},{"Name":"Bardiya","AI":"petra","AIDiff":3,"Civ":"pers","Team":-1}],"Seed":61602,"AISeed":46616,"CheatsEnabled":true,"TriggerScripts":["scripts/Conquest.js","scripts/Conquest.js","scripts/Conquest.js","scripts/Conquest.js"],"CircularMap":true,"Description":"Two players face off across a large bog somewhere in the Rhine lowlands.\n\nWood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful.","GameType":"conquest","Keywords":[],"LockTeams":false,"Name":"Belgian Bog (2)","Preview":"belgian_bog.png","RevealMap":false,"VictoryScripts":["scripts/Conquest.js"],"PopulationCap":100,"StartingResources":500,"Size":128,"mapType":"skirmish"},"mapFilter":"default","map":"maps/skirmishes/Belgian Bog (2)","mapType":"skirmish","mapPath":"maps/skirmishes/","matchID":"037E1487B6946186","gameSpeed":1}
Attachments (1)
Change History (4)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
Why is /binaries/data/mods/public/maps/scripts/Conquest.js included or launched at least three or four times?
My contribution probably made a bug visible then :P
by , 9 years ago
Attachment: | triggerwarn.patch added |
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comment:3 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
Closing as it was fixed by @aBothe patch for r16095
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Yep, I'm getting this, too.