Opened 9 years ago
Last modified 2 years ago
#3049 new defect
Rewrite/restructure gamesetup — at Version 10
Reported by: | leper | Owned by: | leper |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | UI – Game setup | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Currently gamesetup.js
is not really extensible to support trigger/campaign maps where some settings should be fixed while others can be changed (e.g. allowing the player to assign himself to slots 1 and 3 on a 4 player map). See also #4838.
The logic to decide what settings can be changed (for RMS, Skirmish Maps, and Scenarios) is also quite duplicated. (done in r19504)
The code could also use some improvement such that the persistent game settings can work with just storing the minimum of information needed to recreate the settings instead of saving everything and then hoping that it doesn't cause conflicts/issues later (see #3044, #3033).
Change History (10)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
Is there a gamesetup-wishlist?
Things like the ability that each player in a networked gamesetup should be able to choose his/her own civ/color/position - perhaps a more AOE-like behaviour could be taken, so that colors are hardwired to positions or such.
Anyway, yes, gamesetup needs a rewrite.
comment:3 by , 9 years ago
comment:6 by , 9 years ago
Milestone: | Alpha 19 → Backlog |
---|
comment:9 by , 6 years ago
Description: | modified (diff) |
---|
comment:10 by , 6 years ago
Description: | modified (diff) |
---|
In 16346: