Changes between Initial Version and Version 1 of Ticket #4132


Ignore:
Timestamp:
May 24, 2018, 8:13:49 PM (6 years ago)
Author:
elexis
Comment:

Reproduce:

  1. Build a storehouse
  2. Gather a bit wood with units without dropping off
  3. Send an order to dropoff at the storehouse
  4. Before the units dropped off, queue an order to dropoff at the Civic Center

Result: The units dropoff at the storehouse, then enter the idle state but move towards the CC without the move animation and without the walking unitAI state (as depicted).

Legend:

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  • Ticket #4132

    • Property Keywords simple added
  • Ticket #4132 – Description

    initial v1  
    11In this svn game with r18581 there were two of my archers (entity ID `7864` and `7016`) at minute 14:20 which were walking from my civic center to the middle of the map, yet remained in `INDIVIDUAL.IDLE`, with empty `orders` and `isIdle:true` (thus showed up in the idle unit query), while the other walking archers of that group were correctly in `INDIVIDUAL.WALKING`, having a walk order in the `order` array and having `isIdle:false`.
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     4[[Image(https://trac.wildfiregames.com/raw-attachment/ticket/4132/screenshot2094.jpg, 800px, center)]]