Opened 7 years ago
Last modified 6 years ago
#4506 new defect
Impassable ambush
Reported by: | bb | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Maps | Keywords: | maps |
Cc: | Patch: |
Description (last modified by )
Seed 4036137132 on small ambush with 2 players, results in a map where the players cannot reach each other. This might happen on other seeds too.
See the (A21) replay below (extend empty turns if wanted):
start {"settings":{"PlayerData":[{"Name":"bb","Civ":"brit","Color":{"r":46,"g":46,"b":200},"AI":"","AIDiff":3,"Team":-1},{"Name":"Ashoka the Great","Civ":"maur","Color":{"r":150,"g":20,"b":20},"AI":"petra","AIDiff":5,"Team":-1}],"CheatsEnabled":true,"CircularMap":true,"Size":192,"GameType":"conquest","VictoryScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"WonderDuration":20,"PopulationCap":300,"Ceasefire":0,"StartingResources":300,"Name":"Ambush","Script":"ambush.js","Description":"High bluffs overlook the terrain below. Bountiful resources await on the cliffs, but beware of enemies planning an ambush.","BaseTerrain":["medit_sea_depths"],"BaseHeight":2,"Preview":"ambush.png","RatingEnabled":false,"TriggerScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"mapType":"random","Seed":4036137132,"AISeed":3904037722},"map":"maps/random/ambush","mapType":"random","mapPath":"maps/random/","mapFilter":"default","matchID":"B022775545BC58B6","gameSpeed":1,"script":"ambush.js","timestamp":"1485522372","engine_version":"0.0.21","mods":["mod","public","user"]} turn 0 200 end turn 1 200 end turn 2 200 end turn 3 200 end turn 4 200 end turn 5 200 end turn 6 200 end turn 7 200 end turn 8 200 end turn 9 200 end
Bug reproducible in atlas in current svn.
Attachments (1)
Change History (2)
by , 6 years ago
Attachment: | screenshot1801.jpg added |
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comment:1 by , 6 years ago
Description: | modified (diff) |
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I would have said it's fixed in #4993, but it likely isn't fixed in all situations.
What needs to happen is ensuring that a bluff never goes from one map border to the other.