Opened 6 years ago
Closed 6 years ago
#5206 closed defect (fixed)
Playernames of previous match persist in the next gamesetup
Reported by: | elexis | Owned by: | elexis |
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Priority: | Nice to Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Sometimes we can see playernames of a previous match in the gamesetup.
This error cannot be fixed without deleting the persist-matchsettings or selecting a different maptype.
For years we didn't know how it could occur (so filing this report to have a ticket to find in case we need to look it up again).
But the reason is easy after accidentally finding it in #5199, doubleclicking on Start Game
. The first call it will copy over the names, the second call it will save those to the persistmatchsettings file.
There is a different ticket for persist-match-settings saving less information. Playernames should be dropped as well eventually.
Attachments (1)
Change History (5)
by , 6 years ago
Attachment: | assignments.jpg added |
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comment:1 by , 6 years ago
Description: | modified (diff) |
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comment:2 by , 6 years ago
comment:3 by , 6 years ago
Milestone: | Backlog → Alpha 23 |
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Priority: | Should Have → Nice to Have |
Preventing doubleclicks on startGame is important and will be done in Phab:D1558.
Cutting the problem at the other root, the ability to save values that don't need saving is to be done in #3883.