Opened 4 years ago

Closed 3 years ago

#5754 closed defect (duplicate)

The game seems to crash whenever I try to enter a LAN game

Reported by: Mahdi Owned by:
Priority: If Time Permits Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

Hello, First off I wanted to thank the team for an amazing game, and the constant effort in making it better. I am nottech savvy and my little brother has been trying to play the game with us only for his game to crash once the loading is done. The message goes: Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x8C0395C2)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)

I would be thankful if y'all could help with me solving the problem for him.

Thank you so much

Attachments (2)

crashlog.txt (15.8 KB ) - added by Mahdi 4 years ago.
crashlog.dmp (103.8 KB ) - added by Mahdi 4 years ago.

Download all attachments as: .zip

Change History (5)

comment:1 by Stan, 4 years ago

Hey,

Thanks for the report. Can you give us more information about your systems?

See GameDataPaths and ReportingErrors

In the meantime you can try disabling GLSL and postprocessing in the computer that crashes. It should be in the game options.

by Mahdi, 4 years ago

Attachment: crashlog.txt added

by Mahdi, 4 years ago

Attachment: crashlog.dmp added

comment:2 by Stan, 4 years ago

Milestone: Backlog

Given this is the normal GLSL crash stack, the solution above will work.

>	ig9icd32.dll!6ad8f521()	Unknown	Non-user code. No matching binary found.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig9icd32.dll]	Unknown	No symbols loaded.
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x009aebec, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x009aebec, const CShaderDefines & defines={...}) Line 68	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x00e14b80, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351	C++	Symbols loaded.
 	pyrogenesis.exe!SkyManager::RenderSky() Line 262	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Line 1538	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897	C++	Symbols loaded.
 	pyrogenesis.exe!CGameView::Render() Line 489	C++	Symbols loaded.
 	pyrogenesis.exe!Render() Line 223	C++	Symbols loaded.
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 319	C++	Symbols loaded.
 	pyrogenesis.exe!ProgressiveLoad() Line 279	C++	Symbols loaded.
 	pyrogenesis.exe!Frame() Line 364	C++	Symbols loaded.
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x029d0008) Line 634	C++	Symbols loaded.
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x029d0008) Line 680	C++	Symbols loaded.
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x029d0008) Line 126	C	Symbols loaded.
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x00debc80, unsigned short * wenvp=0x00df1230) Line 151	C	Symbols loaded.
 	pyrogenesis.exe!__tmainCRTStartup() Line 623	C	Non-user code. Symbols loaded.
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++	Symbols loaded.
 	kernel32.dll!76c86359()	Unknown	Non-user code. No matching binary found.

comment:3 by Stan, 3 years ago

Resolution: duplicate
Status: newclosed
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