Opened 3 years ago
Closed 3 years ago
#6126 closed defect (duplicate)
Metal mines strange appearance
Reported by: | Langbart | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Playing a game with the latest SVN version [25179], the appearance of the metal mines looked a bit strange.
Noticed on a random small map Ambush
. Neither by watching the replay nor by playing the same map again the bug could be reproduced.
It happened again this time with [25253]. Coincidentally, just before it happened I pressed Quicksave
via Shift+F5
, whenever I pressed Quickload
via Shift+F8
I could see the strange phenomenon at the mines throughout, quarries were not affected.
I started the game via the command line:
~/0ad/binaries/system/pyrogenesis -conf=mod.enabledmods:"mod public" -autostart="random/gulf_of_bothnia" -autostart-players=8 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-civ=3:cart -autostart-civ=4:gaul -autostart-civ=5:iber -autostart-civ=6:kush -autostart-civ=7:ptol -autostart-civ=8:maur -autostart-ai=1:petra -autostart-ai=2:petra -autostart-ai=3:petra -autostart-ai=4:petra -autostart-ai=5:petra -autostart-ai=6:petra -autostart-ai=7:petra -autostart-ai=8:petra -autostart-player=-1
Attachments (2)
Change History (7)
by , 3 years ago
Attachment: | metal_mines.gif added |
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comment:1 by , 3 years ago
Component: | UI – In-game → Core engine |
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comment:2 by , 3 years ago
Description: | modified (diff) |
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by , 3 years ago
Attachment: | metal_mines2.gif added |
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comment:3 by , 3 years ago
this is kind of known issue, hard to reproduce, so almost impossible/very hard to fix. Guessing binding of textures went wrong. Maybe it overflows or tries to read not existing memory so there is just garbage.
comment:4 by , 3 years ago
I tested the map you mentioned many times, but did not find this problem, your map should be modified.
comment:5 by , 3 years ago
Milestone: | Alpha 25 |
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Resolution: | → duplicate |
Status: | new → closed |
This is a duplication of #5307.
Added 2nd encounter to description