Opened 3 years ago
Closed 3 years ago
#6126 closed defect (duplicate)
Metal mines strange appearance
Reported by: | Langbart | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Playing a game with the latest SVN version [25179], the appearance of the metal mines looked a bit strange.
Noticed on a random small map Ambush
. Neither by watching the replay nor by playing the same map again the bug could be reproduced.
It happened again this time with [25253]. Coincidentally, just before it happened I pressed Quicksave
via Shift+F5
, whenever I pressed Quickload
via Shift+F8
I could see the strange phenomenon at the mines throughout, quarries were not affected.
I started the game via the command line:
~/0ad/binaries/system/pyrogenesis -conf=mod.enabledmods:"mod public" -autostart="random/gulf_of_bothnia" -autostart-players=8 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-civ=3:cart -autostart-civ=4:gaul -autostart-civ=5:iber -autostart-civ=6:kush -autostart-civ=7:ptol -autostart-civ=8:maur -autostart-ai=1:petra -autostart-ai=2:petra -autostart-ai=3:petra -autostart-ai=4:petra -autostart-ai=5:petra -autostart-ai=6:petra -autostart-ai=7:petra -autostart-ai=8:petra -autostart-player=-1
Attachments (2)
Change History (7)
by , 3 years ago
Attachment: | metal_mines.gif added |
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comment:1 by , 3 years ago
Component: | UI – In-game → Core engine |
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comment:2 by , 3 years ago
Description: | modified (diff) |
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by , 3 years ago
Attachment: | metal_mines2.gif added |
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comment:3 by , 3 years ago
this is kind of known issue, hard to reproduce. Guessing binding of textures went wrong. Maybe it overflows or tries to read not existing memory so there is just garbage.
can you reproduce it every time?
comment:4 by , 3 years ago
I tested the map you mentioned many times, but did not find this problem, your map should be modified.
comment:5 by , 3 years ago
Milestone: | Alpha 25 |
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Resolution: | → duplicate |
Status: | new → closed |
This is a duplication of #5307.
Added 2nd encounter to description