Ticket #577: 0adoutput.txt

File 0adoutput.txt, 3.5 KB (added by Сергей, 14 years ago)

0ad > 0adoutput.txt

Line 
1TIMER| InitVfs: 52.8309 ms
2TIMER| InitScripting: 927.909 us
3TIMER| CONFIG_Init: 4.04923 ms
4TIMER| write_sys_info: 742.208 us
5Compile log for shader shaders/globallight.vs (type VERTEX_SHADER):
6Vertex shader was successfully compiled to run on hardware.
7Compile log for shader shaders/model_light.vs (type VERTEX_SHADER):
8Vertex shader was successfully compiled to run on hardware.
9Linker log for shaders/model_light.xml:
10Vertex shader(s) linked, no fragment shader(s) defined.
11
12Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER):
13Vertex shader was successfully compiled to run on hardware.
14Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER):
15Vertex shader was successfully compiled to run on hardware.
16Linker log for shaders/model_lightp.xml:
17Vertex shader(s) linked, no fragment shader(s) defined.
18
19Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER):
20Vertex shader was successfully compiled to run on hardware.
21Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER):
22Vertex shader was successfully compiled to run on hardware.
23Linker log for shaders/instancing_light.xml:
24Vertex shader(s) linked, no fragment shader(s) defined.
25
26Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER):
27Vertex shader was successfully compiled to run on hardware.
28Linker log for shaders/instancing_lightp.xml:
29Vertex shader(s) linked, no fragment shader(s) defined.
30
31Compile log for shader shaders/instancing.vs (type VERTEX_SHADER):
32Vertex shader was successfully compiled to run on hardware.
33Linker log for shaders/instancing.xml:
34Vertex shader(s) linked, no fragment shader(s) defined.
35
36Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER):
37Vertex shader was successfully compiled to run on hardware.
38Linker log for shaders/instancingp.xml:
39Vertex shader(s) linked, no fragment shader(s) defined.
40
41TIMER| InitRenderer: 110.928 ms
42TIMER| ps_console: 2.422 ms
43TIMER| ps_lang_hotkeys: 2.31937 ms
44TIMER| common/setup.xml: 1.48452 ms
45TIMER| common/styles.xml: 412.115 us
46TIMER| common/sprite1.xml: 3.32862 ms
47TIMER| common/init.xml: 2.82913 ms
48TIMER| pregame/sprites.xml: 1.06496 ms
49TIMER| pregame/styles.xml: 207.504 us
50TIMER| pregame/mainmenu.xml: 13.4481 ms
51TIMER| common/global.xml: 833.417 us
52SND| alc_init: success, using PulseAudio Software
53TIMER| common/setup.xml: 882.503 us
54TIMER| common/styles.xml: 439.351 us
55TIMER| common/sprite1.xml: 2.96272 ms
56TIMER| gamesetup/setup.xml: 673.295 us
57TIMER| gamesetup/sprites.xml: 197.997 us
58TIMER| gamesetup/styles.xml: 215.867 us
59TIMER| gamesetup/gamesetup.xml: 7.99253 ms
60TIMER| common/setup.xml: 912.233 us
61TIMER| common/styles.xml: 443.575 us
62TIMER| common/sprite1.xml: 3.16814 ms
63TIMER| common/init.xml: 2.77786 ms
64TIMER| loading/loading.xml: 1.69766 ms
65TIMER| common/global.xml: 1.10073 ms
66TIMER| common/setup.xml: 1.02723 ms
67TIMER| common/styles.xml: 476.564 us
68TIMER| common/sprite1.xml: 3.2128 ms
69TIMER| common/icon_sprites.xml: 9.80978 ms
70TIMER| session_new/sprites.xml: 5.60446 ms
71TIMER| session_new/styles.xml: 374.131 us
72TIMER| session_new/session.xml: 53.9845 ms
73TIMER| common/global.xml: 1.74464 ms
74GAME STARTED, ALL INIT COMPLETE
75Compile log for shader shaders/water_high.vs (type VERTEX_SHADER):
76Vertex shader was successfully compiled to run on hardware.
77Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER):
78Fragment shader was successfully compiled to run on hardware.
79Linker log for shaders/water_high.xml:
80Fragment shader(s) linked, vertex shader(s) linked.
81
82snd_mgr.cpp(492): Assertion failed: "0"