Ticket #714: intro.txt

File intro.txt, 4.7 KB (added by Dustin, 13 years ago)

rewrite of ps/trunk/binaries/data/mods/public/gui/manual/intro.txt

Line 
1[font="serif-bold-18"]0 A.D. in-game manual
2[font="serif-14"]
3Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game.
4
5[font="serif-bold-16"]Graphics settings
6[font="serif-14"]You can switch between fullscreen and windowed mode by pressing Alt+Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the configuration file: look for binaries/data/config/default.cfg in the location where the game is installed, which gives instructions for editing, and try disabling the "fancywater" and "shadows" options.
7
8[font="serif-bold-16"]Playing the game
9[font="serif-14"]The controls and gameplay should be familiar to players of traditional RTS games. There are currently a lot of missing features and poorly-balanced stats – you will probably have to wait until a beta release for it to work well.
10
11Basic controls:
12[font="serif-bold-16"]Always
13
14Alt+F4: Close the game, without confirmation
15F9: Show/hide console
16Shift + F: Show/hide frame counter (FPS)
17F11: Enable/disable real-time profiler (toggles through the displays of information)
18Shift+F11: Save current profiler data to "logs/profile.txt"
19F2: Take screenshot (in .png format, saved to %appdata%/0ad\data\screenshots on Windows)
20Shift+F2: Take huge screenshot (6400px*4800px, in .bmp format, saved to %appdata%/0ad\data\screenshots on Windows)
21
22[font="serif-bold-16"]In Game
23
24Alt + Enter: Toggle between fullscreen and windowed
25Double Left Click: Select all of your units of the same kind on the screen
26Triple Left Click: Select all of your units of the same kind on the entire map
27F10: Open/close menu
28ESC: Close all dialogs (chat, menu)
29Enter/return:Open/send chat
30Pause: Pause/unpause the game
31Delete: Delete currently selected unit/units/building/buildings
32
33[font="serif-bold-16"]Modify mouse action
34
35Ctrl + Right Click on building: Garrison
36Shift + Right Click: Queue the move/build/gather/etc order
37Shift + Left click when training unit/s: Add units in batches of five
38Shift + Left Click or Left Drag over unit on map: Add unit to selection
39Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection
40Ctrl + Left Click on unit/group icon with multiple units selected: Deselect
41
42[font="serif-bold-16"]Overlays
43
44G: Hide/show the GUI
45Shift+D: Show/hide developer overlay (with developer options)
46
47[font="serif-bold-16"]Camera manipulation
48
49W or [up]: Pan screen up
50S or [down]: Pan screen down
51A or [left]: Pan screen left
52D or [right]: Pan screen right
53Ctrl + W or [up]: Rotate camera to look upward
54Ctrl + S or [down]: Rotate camera to look downward
55Ctrl + A or [left]: Rotate camera clockwise around terrain
56Ctrl + D or [right]: Rotate camera anticlockwise around terrain
57Q: Rotate camera clockwise around terrain
58E: Rotate camera anticlockwise around terrain
59Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain
60Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain
61F: Follow the selected unit (move the camera to stop the camera from following the unit/s)
62H: Reset camera zoom/orientation
63+: Zoom in (keep pressed for continuous zoom)
64-: Zoom out (keep pressed for continuous zoom)
65Alt+W: Toggle through wireframe modes
66Middle Mouse Button or / (ForwardSlash): Keep pressed and move the mouse to pan
67
68[font="serif-bold-16"]During Building Placement
69
70[: Rotate building 15 degrees counter-clockwise
71]: Rotate building 15 degrees clockwise
72
73[font="serif-bold-16"]Modes
74[font="serif-14"]The main menu gives access to two game modes:
75
76• [font="serif-bold-14"]Single-player[font="serif-14"] — the game does not have any AI opponents yet, but you can use this to test the game's mechanics.
77
78• [font="serif-bold-14"]Multiplayer[font="serif-14"] — play against human opponents over the internet.
79
80To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc to allow this. Other players can then select "Join game" and enter the host's IP address.
81
82[font="serif-bold-16"]Game setup
83[font="serif-14"]In a multiplayer game, only the host can alter the game setup options.
84
85First, select a map to play on. The "techdemo" maps are designed for testing particular gameplay features and are probably not generally useful.
86
87Next, you can use the drop-down lists in the player list to select who controls which player in the map. This always shows 8 players – anyone who is assigned to a player that doesn't exist in the map, or is not assigned to any player at all, will probably not have a fun time.
88
89When you are ready to start, click the "Start game" button.
90
91Use the "X" button in the top-right corner of this window to close it.