Reproducible crash when saving a game, as reported on in this thread: http://www.wildfiregames.com/forum/index.php?showtopic=15712.
A debug build produces this error message:
Unhandled exception at 0x7690fc56 in pyrogenesis_dbg.exe: Microsoft C++ exception: PSERROR_Serialize_InvalidScriptValue at memory location 0x0024c6fc..
Attaching crashlogs.
VS 2010 stack trace:
kernel32.dll!7690fc56()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
kernel32.dll!7690fc56()
msvcr100d.dll!_CxxThrowException(void * pExceptionObject=0x002ac41c, const _s__ThrowInfo * pThrowInfo=0x01605b98) Line 157 C++
> pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462628992422368) Line 140 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462628992479680) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462628992436984) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462628992436696) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462628992436408) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462629361138496) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462629355963160) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462628992436624) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializerScriptImpl::HandleScriptVal(unsigned __int64 val=18446462629358874912) Line 129 C++
pyrogenesis_dbg.exe!CBinarySerializer<CStdSerializerImpl>::PutScriptVal(const char * __formal=0x01415b50, unsigned __int64 value=18446462629358874912) Line 180 C++
pyrogenesis_dbg.exe!ISerializer::ScriptVal(const char * name=0x01415b50, CScriptVal value={...}) Line 102 + 0x22 bytes C++
pyrogenesis_dbg.exe!CAIWorker::SerializeState(ISerializer & serializer={...}) Line 401 C++
pyrogenesis_dbg.exe!CAIWorker::Serialize(std::basic_ostream<char,std::char_traits<char> > & stream={...}, bool isDebug=false) Line 372 C++
pyrogenesis_dbg.exe!CCmpAIManager::Serialize(ISerializer & serialize={...}) Line 553 C++
pyrogenesis_dbg.exe!CComponentManager::SerializeState(std::basic_ostream<char,std::char_traits<char> > & stream={...}) Line 254 + 0x30 bytes C++
pyrogenesis_dbg.exe!CSimulation2::SerializeState(std::basic_ostream<char,std::char_traits<char> > & stream={...}) Line 765 C++
pyrogenesis_dbg.exe!SavedGames::Save(const std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > & prefix="quicksave", CSimulation2 & simulation={...}, CGUIManager * gui=0x036a1288, int playerID=1) Line 62 + 0x34 bytes C++
pyrogenesis_dbg.exe!`anonymous namespace'::SaveGame(void * cbdata=0x036a1288) Line 239 + 0x39 bytes C++
pyrogenesis_dbg.exe!ScriptInterface_NativeWrapper<void>::call<void (__cdecl*)(void *)>(JSContext * cx=0x03f17810, unsigned __int64 & __formal=18446462607322775552, void (void *)* fptr=0x00ff9f00) Line 45 + 0x16 bytes C++
pyrogenesis_dbg.exe!ScriptInterface::call<void,&`anonymous namespace'::SaveGame>(JSContext * cx=0x03f17810, unsigned int argc=0, unsigned __int64 * vp=0x04000068) Line 104 + 0x13d bytes C++
In 11198: